二、第三人称视角public class CameraRot : MonoBehaviour { float x; float y; public Transform target; Vector3 dir; void Start(){ dir = target.position - transform.position; } void Update () { x+= Input.GetAxis ("Mouse Y"); y+= Input.GetAxis ("Mouse X"); //四元数乘向量得到变化后的向量 transform.position=target.position-Quaternion.AngleAxis (y, Vector3.up) * Quaternion.AngleAxis(x, Vector3.left)*dir; transform.LookAt (target.position); } }
转载于:https://www.cnblogs.com/chimo523/p/5127376.html
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