#include<conio.h>
#include<bits/stdc++.h>
#include<windows.h>
#define CIN freopen("CON","r",stdin);
#define COUT freopen("CON","w",stdout);
#define PN a[0].name
#define PL a[0].level
#define PK a[0].kill
#define PF a[0].fy
#define PS a[0].sudu
#define PJ a[0].jineng
#define PM a[0].money
#define PZ a[0].zhuangbei
#define PB a[0].blood
#define PBJ a[0].baoji
#define PX a[0].xixue
#define PE a[0].ex
#define PSB a[0].shanbi
#define CR SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
#define CG SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN)
#define CY SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
#define CB SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
#define CP SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
#define CQ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN |FOREGROUND_BLUE);
#define PFK printf("%c%c",0xa8,0x80);
#define SY system("cls");
using namespace std;
struct player
{
string name;
int shanbi,level,blood,kill,fy,sudu,jnj,jineng[
50],jns,money,zhuangbei[
70],zbss,baoji,xixue,ex;
bool yaowu[
50];
int xiaoguo[
50];
int daoju[
50];
int zb_le[
120];
int jn_le[
120];
}a[1];
int game=
1;
string na;
bool dll,wrong;
string map_name[
10]={
"",
"谷村",
"桃林",
"大烟山"};
string jineng_name[
100]={
"",
"破甲",
"雷击",
"自强",
"迷惑",
"快斩",
"必杀",
"毒雾",
"悟道"};
bool boss[
10][
100];
string boss_name[
10][
12]={
"御宝司一",
"御宝司二",
"御宝将",
"梨士一",
"梨士二",
"梨长",
"柳灵一",
"柳灵二",
"柳精",
"村霸一",
"村霸二",
"村长",
"武者一",
"武者二",
"武者三",
"武师",
"桃师一",
"桃师二",
"桃师三",
"桃女",
"剑士一",
"剑士二",
"剑士三",
"剑狂",
"猛虎一",
"猛虎二",
"猛虎三",
"虎王",
"毒虫一",
"毒虫二",
"毒虫三",
"蛊",
"道人一",
"道人二",
"道人三",
"烟山灵仙"};
int boss_blood[
10][
12]= {
60,
62,
65,
50,
52,
55,
70,
75,
80,
50,
70,
90,
130,
135,
140,
150,
100,
110,
120,
140,
110,
120,
140,
160,
200,
220,
240,
260,
180,
190,
210,
250,
400,
450,
500,
600};
int boss_kill[
10][
12]= {
2,
3,
4,
10,
10,
10,
8,
9,
10,
20,
22,
25,
13,
14,
15,
18,
13,
15,
17,
19,
30,
32,
35,
40,
40,
43,
46,
50,
45,
48,
51,
54,
60,
62,
66,
70};
int boss_fy[
10][
12]= {
2,
3,
4,
4,
4,
4,
5,
6,
7,
8,
8,
10,
13,
14,
15,
16,
13,
15,
17,
19,
12,
15,
17,
20,
20,
25,
30,
40,
33,
35,
37,
40,
60,
62,
66,
70};
int boss_sudu[
10][
12]= {
2,
3,
4,
4,
4,
4,
5,
6,
7,
8,
8,
10,
8,
10,
12,
15,
11,
12,
13,
16,
14,
15,
17,
19,
40,
44,
47,
50,
60,
62,
65,
70,
60,
62,
66,
70};
int boss_jineng[
10][
12]={
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
2,
0,
0,
0,
3,
0,
0,
0,
4,
0,
0,
0,
5,
0,
0,
0,
6,
0,
0,
0,
7,
0,
0,
0,
8};
int boss_jinengr[
10][
12]={
0,
0,
0,
0,
0,
0,
0,
0,
20,
0,
0,
20,
0,
0,
0,
30,
0,
0,
0,
28,
0,
0,
0,
33,
0,
0,
0,
40,
0,
0,
0,
45,
0,
0,
0,
60};
int boss_shanbi[
10][
12]={
2,
3,
4,
3,
3,
3,
7,
8,
10,
10,
10,
10,
11,
13,
14,
15,
20,
21,
22,
25,
15,
18,
22,
25,
30,
33,
35,
38,
40,
43,
46,
50,
60,
62,
66,
70};
int boss_baoji[
10][
12]= {
2,
3,
4,
4,
4,
4,
5,
7,
8,
10,
12,
14,
12,
13,
14,
15,
13,
14,
16,
17,
21,
23,
25,
28,
30,
32,
34,
36,
40,
43,
45,
48,
60,
62,
66,
70};
int boss_xx[
10][
12]= {
2,
3,
4,
3,
3,
3,
6,
7,
8,
9,
9,
11,
10,
11,
12,
14,
11,
13,
13,
15,
14,
17,
20,
23,
40,
42,
45,
47,
60,
62,
67,
70,
60,
62,
66,
70};
int boss_killp[
10][
12]= {
1,
1,
1,
2,
2,
2,
3,
3,
3,
4,
4,
5,
5,
5,
5,
6,
5,
5,
5,
5,
6,
6,
6,
7,
8,
8,
8,
9,
8,
8,
8,
8,
10,
10,
10,
10};
int boss_bloodp[
10][
12]= {
4,
4,
4,
5,
6,
7,
7,
7,
7,
8,
9,
12,
12,
13,
13,
15,
13,
14,
14,
14,
15,
15,
16,
17,
17,
18,
18,
18,
17,
17,
18,
18,
18,
18,
18,
18};
int boss_fyp[
10][
12]= {
1,
1,
1,
2,
2,
3,
3,
3,
3,
4,
4,
5,
5,
6,
6,
6,
5,
5,
5,
5,
4,
4,
5,
6,
7,
7,
7,
8,
7,
7,
7,
7,
8,
8,
8,
8};
int boss_sudup[
10][
12]= {
1,
1,
1,
1,
1,
1,
2,
2,
2,
2,
2,
3,
3,
3,
3,
4,
3,
3,
3,
3,
4,
4,
5,
5,
5,
5,
5,
6,
6,
6,
6,
7,
7,
7,
7,
7};
int boss_jinengp[
10][
12]={
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
2,
0,
0,
0,
3,
0,
0,
0,
4,
0,
0,
0,
5,
0,
0,
0,
6,
0,
0,
0,
7,
0,
0,
0,
0};
int boss_moneyp[
10][
12]= {
5,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5,
10,
8,
8,
8,
12,
8,
8,
8,
12,
8,
8,
8,
15,
10,
10,
10,
18,
10,
10,
10,
20};
int boss_exp[
10][
12]= {
50,
100,
150,
200,
250,
300,
500,
700,
800,
900,
1000,
1200,
1500,
2000,
1400,
1500,
1600,
1800,
1400,
1600,
1800,
2000,
2000,
2100,
2200,
2300,
2400,
2500,
2500,
2600,
3000};
int boss_sbp[
10][
12]= {
0,
0,
0,
1,
1,
0,
1,
1,
1,
1,
1,
2,
1,
1,
2,
2,
3,
4,
4,
5,
3,
3,
3,
5,
5,
5,
5,
3,
3,
3,
3};
int gk[
10],mapsum=
3;
int lev[
150]={
0,
50,
100,
150,
200,
300,
500,
800,
1000,
1200,
1500,
2000,
2500,
3000,
7000,
10000,
11000,
12000,
13000,
14000};
string zhuangbei_name[
120]={
"石斧",
"轻剑",
"飞刀",
"重刃",
"长弓",
"冲锋",
"彗星"};
int zbget[
120]={
0,
3,
6,
9,
12,
14,
16},wqs=
7,jns=
8,maptg;
bool mapp[
4];
string yw_name[
120]={
"",
"大力丸",
"铁身丸",
"疾行丸",
"活血散",
"光华丹"};
int yaowu_jiage[
120]={
0,
20,
20,
20,
20,
50};
string dj_name[
120]={
"",
"武书",
"淬炼石",
"决令",
"雷灵",
"仙丹"};
int daoju_jiage[
120]={
0,
20,
20,
20,
50,
20};
int wq_wl[
16][
11]={
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
5,
0,
10,
0,
20,
30,
0,
0,
0,
0,
0,
8,
3,
14,
0,
24,
36,
0,
0,
0,
0,
0,
11,
5,
18,
5,
30,
45,
0,
0,
0,
0,
0,
15,
8,
22,
8,
36,
55,
0,
0,
0,
0,
0,
20,
11,
28,
11,
42,
62,
0,
0,
0,
0,
0};
float wq_bj[
16][
11]={
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
1.3,
1,
1.6,
1.2,
1.4,
2.2,
1,
1,
1,
1,
1,
1.5,
1,
1.8,
1.4,
1.5,
2.5,
1,
1,
1,
1,
1,
1.8,
1,
2.1,
1.5,
1.9,
2.9,
1,
1,
1,
1,
1,
2.2,
1,
2.4,
1.8,
2.3,
3.2,
1,
1,
1,
1,
1,
2.5,
1,
2.6,
2.3,
2.6,
3.7,
1,
1,
1,
1};
int zbup[
50]={
0,
0,
1,
2,
4,
5};
int jnup[
50]={
0,
0,
1,
2,
4,
6};
float pj[
6]={
0,
1,
1.3,
1.6,
1.9,
2.3};
float lj[
6]={
0,
0.5,
0.55,
0.6,
0.65,
0.7};
float zq[
6]={
0,
1.2,
1.25,
1.3,
1.35,
1.4};
float mh[
6]={
0,
0.9,
0.85,
0.8,
0.75,
0.7};
float kz1[
6]={
0,
0.1,
0.11,
0.12,
0.13,
0.14};
float kz2[
6]={
0,
1.2,
1.3,
1.4,
1.5,
1.6};
int bs[
6]={
0,
200,
230,
250,
280,
300};
float dw[
6]={
0,
1.2,
1.5,
1.7,
2,
2.5};
float wd1[
6]={
0,
0.6,
0.55,
0.5,
0.45,
0.4};
float wd2[
6]={
0,
2.3,
2.6,
3,
3.5,
4};
float wd3[
6]={
0,
100,
150,
210,
250,
300};
int zble=
5;
int jnle=
5;
bool zb[
120];
int yws=
5,djs=
5;
void star(
int n)
{
CY;
for(
int i=
1;i<=n;i++)cout<<
"★";cout<<
endl;
CR;
}
void fight()
{
SY
if(gk[maptg]==
12)maptg++
;
printf("请选择你要挑战的地图:\n");
for(
int i=
1;i<=maptg+
1;i++
)
{
cout<<i<<
"."<<map_name[i]<<
endl;
}
int o;
cin>>
o;
if(o==
0)
return;
if(o>maptg+
1)
{
SY
printf("指令无效!");
Sleep(1000);
fight();
return;
}
SY
printf("通关数:%d\n",gk[--
o]);
printf("请选择你要挑战的对手:\n");
for(
int i=
0;i<=min(
11,gk[o]);i++)cout<<i+
1<<
"."<<boss_name[o][i]<<
"\n";
int p;
cin>>
p;
if(p>gk[o]+
1)
{
SY
printf("指令无效!");
Sleep(1000);
fight();
return;
}
else if(p==
0)
return;
else
{
bool f=
0;
p--
;
int t=PB,k=boss_blood[o][p],pf=PF,pk=PK,bk1=boss_kill[o][p],bf=
boss_fy[o][p];
while(t>
0&&k>
0)
{
for(
int i=
1;i<=max(
0,PS/boss_sudu[o][p])+rand()%
1+
1;i++
)
{
int g=
0;
if(k<=
0||t<=
0)
break;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |
FOREGROUND_RED);
cout<<
"你的血量:\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
cout<<
'|';
for(
int i=
1;i<=max(
0,t*
20/PB);i++)printf(
"%c%c",
0xa8,
0x80);
for(
int i=max(
0,t*
20/PB)*
2+
1;i<=
40;i++)cout<<
' ';
cout<<
'|';
cout<<max(
0,t)<<
'/'<<PB<<
"\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
cout<<boss_name[o][p]<<
"的血量:\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
cout<<
'|';
for(
int i=
1;i<=max(
0,k*
20/boss_blood[o][p]);i++)printf(
"%c%c",
0xa8,
0x80);
for(
int i=max(
0,k*
20/boss_blood[o][p])*
2+
1;i<=
40;i++)cout<<
' ';
cout<<
'|';
cout<<max(
0,k)<<
'/'<<boss_blood[o][p]<<
"\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |
FOREGROUND_GREEN);
if(rand()%
100+
1<a[
0].jnj&&a[
0].jns)
{
int h=PJ[rand()%a[
0].jns+
1];
cout<<PN<<
"对"<<boss_name[o][p]<<
"使用了"<<jineng_name[h]<<
"\n";
if(h==
1)
{
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<PK*pj[a[
0].jn_le[
1]]<<
"点伤害\n";
k-=PK*pj[a[
0].jn_le[
1]];
}
if(h==
2)
{
int i=k*lj[a[
0].jn_le[
2]];
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<i<<
"点伤害\n";
k-=
i;
}
if(h==
3)
{
t*=zq[a[
0].jn_le[
3]];
pk*=zq[a[
0].jn_le[
3]];
pf*=zq[a[
0].jn_le[
3]];
cout<<PN<<
"的血量,攻击力,防御提升了"<<(zq[a[
0].jn_le[
3]]-
1)*
100<<
"%!!\n";
}
if(h==
4)
{
bk1*=mh[a[
0].jn_le[
4]];
cout<<boss_name[o][p]<<
"的攻击力降低了"<<(
1-mh[a[
0].jn_le[
4]])*
100<<
"%!!\n";
}
if(h==
5)
{
int i=k*kz1[a[
0].jn_le[
5]]+pk*kz2[a[
0].jn_le[
5]];
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<i<<
"点伤害\n";
i=k*(kz1[a[
0].jn_le[
5]]-
0.01)+pk*(kz2[a[
0].jn_le[
5]]-
0.1);
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<i<<
"点伤害\n";
i=k*(kz1[a[
0].jn_le[
5]]-
0.02)+pk*(kz2[a[
0].jn_le[
5]]-
0.2);
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<i<<
"点伤害\n";
i=k*(kz1[a[
0].jn_le[
5]]-
0.03)+pk*(kz2[a[
0].jn_le[
5]]-
0.3);
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<i<<
"点伤害\n";
k-=k*(kz1[a[
0].jn_le[
5]]*
4-
0.06)+pk*(kz2[a[
0].jn_le[
5]]*
4-
0.6);
}
if(h==
6)
{
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<bs[a[
0].jn_le[
6]]<<
"点伤害\n";
k-=bs[a[
0].jn_le[
6]];
}
if(h==
7)
{
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<dw[a[
0].jn_le[
7]]*pk<<
"点伤害\n";
cout<<PN<<
"回复了"<<
2*dw[a[
0].jn_le[
7]]*pk<<
"点血量\n";
k-=dw[a[
0].jn_le[
7]]*
pk;
t+=
2*dw[a[
0].jn_le[
7]]*
pk;
}
if(h==
8)
{
cout<<PN<<
"使"<<boss_name[o][p]<<
"的防御降低了"<<(
1-wd1[a[
0].jn_le[
8]])*
100<<
"%\n";
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<wd2[a[
0].jn_le[
8]]*pk<<
"点伤害\n";
cout<<PN<<
"回复了"<<wd3[a[
0].jn_le[
8]]<<
"点血量\n";
bf*=wd1[a[
0].jn_le[
8]];
k-=wd2[a[
0].jn_le[
8]]*
pk;
t+=wd3[a[
0].jn_le[
8]];
}
}
else
{
int ff=rand()%
2;
string ss;
if(a[
0].zbss&&ff==
1){g=rand()%a[
0].zbss+
1;ss=
zhuangbei_name[PZ[g]];}
else ss=
"普通攻击";
cout<<PN<<
"对"<<boss_name[o][p]<<
"使用了"<<ss<<
"\n";
if(rand()%
100+
1<boss_shanbi[o][p]){printf(
"对手闪避了你的攻击!!\n");Sleep(
500);
continue;}
int qq=ss!=
"普通攻击"?wq_wl[a[
0].zb_le[PZ[g]]][PZ[g]]:
0,pp=ss!=
"普通攻击"?wq_bj[a[
0].zb_le[PZ[g]]][PZ[g]]:
1;
int w=max(
0,pk-bf)+rand()%pk/
3+
1,y=
1;
bool f=rand()%
100+
1<=PBJ?
1:
0;
if(f)y=
1.8+((rand()%
2)-
0.5)*
0.14;
w*=y*
pp;
w+=
qq;
cout<<PN<<
"对"<<boss_name[o][p]<<
"造成了"<<w<<
"点伤害\n";
t+=w*PX/
100;
if(t>PB)t=
PB;
k-=
w;
}
if(t>PB)t=
PB;
Sleep(500);
}
for(
int i=
1;i<=max(
0,boss_sudu[o][p]/PS)+rand()%
1+
1;i++
)
{
if(t<=
0||k<=
0)
break;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |
FOREGROUND_RED);
cout<<
"你的血量:\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
cout<<
'|';
for(
int i=
1;i<=max(
0,t*
20/PB);i++)printf(
"%c%c",
0xa8,
0x80);
for(
int i=max(
0,t*
20/PB)*
2+
1;i<=
40;i++)cout<<
' ';
cout<<
'|';
cout<<max(
0,t)<<
'/'<<PB<<
"\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
cout<<boss_name[o][p]<<
"的血量:\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
cout<<
'|';
for(
int i=
1;i<=max(
0,k*
20/boss_blood[o][p]);i++)printf(
"%c%c",
0xa8,
0x80);
for(
int i=max(
0,k*
20/boss_blood[o][p])*
2+
1;i<=
40;i++)cout<<
' ';
cout<<
'|';
cout<<max(
0,k)<<
'/'<<boss_blood[o][p]<<
"\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |
FOREGROUND_GREEN);
if(rand()%
100+
1<
boss_jinengr[o][p])
{
int h=
boss_jineng[o][p];
cout<<boss_name[o][p]<<
"对"<<PN<<
"使用了"<<jineng_name[h]<<
"\n";
if(h==
1)
{
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<bk1<<
"点伤害\n";
t-=
bk1;
}
if(h==
2)
{
int i=t*
0.5;
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<i<<
"点伤害\n";
t-=
i;
}
if(h==
3)
{
k*=
1.2;
bk1*=
1.2;
bf*=
1.2;
cout<<boss_name[o][p]<<
"的血量,攻击力,防御提升了20%!!\n";
}
if(h==
4)
{
pk*=
0.9;
cout<<
"你的攻击力降低了10%!!\n";
}
if(h==
5)
{
int i=t*
0.1+bk1*
1.2;
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<i<<
"点伤害\n";
i=t*
0.09+bk1*
1.1;
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<i<<
"点伤害\n";
i=t*
0.08+
bk1;
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<i<<
"点伤害\n";
i=t*
0.07+bk1*
0.9;
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<i<<
"点伤害\n";
t-=t*
0.34+bk1*
4.2;
}
if(h==
6)
{
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<
200<<
"点伤害\n";
t-=
200;
}
if(h==
7)
{
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<
1.2*bk1<<
"点伤害\n";
cout<<boss_name[o][p]<<
"回复了"<<
2.4*bk1<<
"点血量\n";
t-=
1.2*
bk1;
k+=
2.4*
bk1;
}
if(h==
8)
{
cout<<boss_name[o][p]<<
"使"<<PN<<
"的防御降低了"<<
"50%\n";
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<bk1*
3<<
"点伤害\n";
cout<<boss_name[o][p]<<
"回复了"<<
210<<
"点血量\n";
pf*=
0.5;
t-=
3*
bk1;
k+=
210;
}
}
else
{
if(rand()%
100+
1<PSB){printf(
"你闪避了对手的攻击!!\n");Sleep(
500);
continue;}
int x=max(
0,bk1-pf)+rand()%
10+
1,q=
1;
bool g=rand()%
100+
1<=boss_baoji[o][p]?
1:
0;
if(g)q=
1.8+((rand()%
2)-
0.5)*
0.14;
x*=
q;
cout<<boss_name[o][p]<<
"对"<<PN<<
"造成了"<<x<<
"点伤害\n";
k+=x*boss_xx[o][p]/
100;
if(k>boss_blood[o][p])k=
boss_blood[o][p];
t-=
x;
}
if(k>boss_blood[o][p])k=
boss_blood[o][p];
Sleep(500);
}
}
for(
int i=
1;i<=
5;i++
)
{
if(a[
0].yaowu[i])
{
a[0].xiaoguo[i]--
;
if(a[
0].xiaoguo[i]==
0)
{
a[0].yaowu[i]=
0;
if(i==
1)PK-=
10;
if(i==
2)PF-=
10;
if(i==
3)PS-=
10;
if(i==
4)PB-=
30;
if(i==
5)a[
0].jnj-=
5;
}
}
}
cout<<
"战斗结束...\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |
FOREGROUND_RED);
cout<<
"你的血量:\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
cout<<
'|';
for(
int i=
1;i<=max(
0,t*
20/PB);i++)printf(
"%c%c",
0xa8,
0x80);
for(
int i=max(
0,t*
20/PB)*
2+
1;i<=
40;i++)cout<<
' ';
cout<<
'|';
cout<<max(
0,t)<<
'/'<<PB<<
"\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |
FOREGROUND_GREEN);
cout<<boss_name[o][p]<<
"的血量:\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
cout<<
'|';
for(
int i=
1;i<=max(
0,k*
20/boss_blood[o][p]);i++)printf(
"%c%c",
0xa8,
0x80);
for(
int i=max(
0,k*
20/boss_blood[o][p])*
2+
1;i<=
40;i++)cout<<
' ';
cout<<
'|';
cout<<max(
0,k)<<
'/'<<boss_blood[o][p]<<
"\n";
cout<<
" ";
for(
int i=
1;i<=
40;i++)cout<<
'-';
cout<<
endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |
FOREGROUND_GREEN);
Sleep(1000);
if(t<=
0)cout<<
"你被击倒了!\n",Sleep(
3000);
else
{
cout<<
"你战胜了"<<boss_name[o][p]<<
endl;
if(p==
gk[o])
{
gk[o]++
;
PB+=
boss_bloodp[o][p];
PK+=
boss_killp[o][p];
PS+=
boss_sudup[o][p];
PF+=
boss_fyp[o][p];
if(boss_jinengp[o][p]&&PN!=
"test")PJ[++a[
0].jns]=boss_jinengp[o][p],a[
0].jn_le[boss_jinengp[o][p]]=
1;
PM+=
boss_moneyp[o][p];
PE+=
boss_exp[o][p];
PSB+=
boss_sbp[o][p];
}
int o;
o=
getchar();
o=
getchar();
return;
}
return;
}
return;
}
void boss_look()
{
SY
printf("请选择你要查看的地图:\n");
for(
int i=
1;i<=mapsum;i++
)
{
cout<<i<<
"."<<map_name[i]<<
endl;
}
int o;
cin>>
o;
if(o==
0)
return;
if(o>mapsum+
1)
{
SY
printf("指令无效!");
Sleep(1000);
return;
}
SY
printf("通关数:%d\n",gk[--
o]);
printf("请选择你要查看的对手:\n");
for(
int i=
0;i<
12;i++)cout<<i+
1<<
"."<<boss_name[o][i]<<
"\n";
int p;
cin>>
p;
if(p>
12)
{
SY
printf("指令无效!");
Sleep(1000);
return;
}
p--
;
SY
CG;
cout<<boss_name[o][p]<<
"的血量上限:";
for(
int i=
1;i<=(boss_blood[o][p]/
10);i++
)PFK
cout<<
boss_blood[o][p];
cout<<
endl;
CB;
cout<<boss_name[o][p]<<
"的攻击力:";
for(
int i=
1;i<=boss_kill[o][p];i++
)PFK
cout<<
boss_kill[o][p];
cout<<
endl;
CY;
cout<<boss_name[o][p]<<
"的速度:";
for(
int i=
1;i<=boss_sudu[o][p];i++
)PFK
cout<<
boss_sudu[o][p];
cout<<
endl;
CP;
cout<<boss_name[o][p]<<
"的防御:";
for(
int i=
1;i<=boss_fy[o][p];i++
)PFK
cout<<
boss_fy[o][p];
cout<<
endl;
CQ;
cout<<boss_name[o][p]<<
"的闪避:";
for(
int i=
1;i<=boss_shanbi[o][p];i++
)PFK
cout<<
boss_shanbi[o][p];
cout<<
endl;
CR;
cout<<boss_name[o][p]<<
"的暴击几率:";
for(
int i=
1;i<=boss_baoji[o][p];i++
)PFK
cout<<
boss_baoji[o][p];
cout<<
endl;
CG;
cout<<boss_name[o][p]<<
"的吸血:";
for(
int i=
1;i<=boss_xx[o][p];i++
)PFK
cout<<
boss_xx[o][p];
cout<<
endl;
cout<<boss_name[o][p]<<
"的技能:";
cout<<
jineng_name[boss_jineng[o][p]];
cout<<
endl;
cout<<boss_name[o][p]<<
"的战力:"<<boss_blood[o][p]/
2+boss_kill[o][p]*
4+boss_fy[o][p]*
4+boss_sudu[o][p]*
5+boss_shanbi[o][p]*
7+boss_xx[o][p]*
7+boss_baoji[o][p]*
7+((
bool)boss_jineng[o][p])*
12<<
endl;
int d;
d=
getchar();
d=
getchar();
return;
}
void zb_look()
{
SY
for(
int i=
0;i<wqs;i++
)
{
cout<<i+
1<<
"."<<zhuangbei_name[i]<<
endl;
for(
int j=
1;j<=zble;j++
)
{
cout<<j<<
"星基础伤害增加"<<wq_wl[j][i]<<
" 暴击系数为"<<wq_bj[j][i]<<
endl;
}
}
int d;
d=
getchar();
d=
getchar();
return;
}
void jn_look()
{
SY
for(
int i=
1;i<=jns;i++
)
{
cout<<i<<
"."<<jineng_name[i]<<
endl;
for(
int j=
1;j<=jnle;j++
)
{
if(i==
1)cout<<
"对敌人造成"<<pj[j]*
100<<
"%玩家攻击力点伤害\n";
if(i==
2)cout<<
"对敌人造成"<<lj[j]*
100<<
"%敌人当前血量点伤害\n";
if(i==
3)cout<<
"自身生命值、攻击力及防御提高"<<zq[j]*
100-
100<<
"%\n";
if(i==
4)cout<<
"使敌人的攻击力降低"<<
100-mh[j]*
100<<
"%\n";
if(i==
5)cout<<
"对敌人造成4次伤害,总伤害值为对方当前血量的"<<(kz1[j]*
4-
0.06)*
100<<
"%加自身攻击力的"<<(kz2[j]*
4-
0.6)*
100<<
"%\n";
if(i==
6)cout<<
"对敌人造成"<<bs[j]<<
"点伤害\n";
if(i==
7)cout<<
"对敌人造成"<<dw[j]*
100<<
"%玩家攻击力点伤害,自身回复双倍于造成伤害的血量\n";
if(i==
8)cout<<
"降低敌人防御"<<
100-wd1[j]*
100<<
"%,对敌人造成"<<wd2[j]*
100<<
"%玩家攻击力点伤害,自身回复"<<wd3[j]<<
"点血量\n";
}
}
int d;
d=
getchar();
d=
getchar();
return;
}
void tujian()
{
SY
cout<<
"您想要查询:1.关卡 2.装备 3.技能\n";
int g;
cin>>
g;
if(g==
0)
return;
if(g>
3)
{
cout<<
"指令无效!!\n";
Sleep(2000);
return;
}
if(g==
1)boss_look();
if(g==
2)zb_look();
if(g==
3)jn_look();
}
void zhuangtai()
{
int p=
0;
SY
cout<<
"你的等级:"<<PL<<
endl;
CR;
cout<<
"你的经验值:";
for(
int i=
1;i<=PE/max(
1,lev[PL]/
20);i++
)PFK
cout<<
PE;
cout<<
endl;
CG;
cout<<
"你的血量上限:";
for(
int i=
1;i<=min(
20,PB/
10);i++
)PFK
cout<<
PB;
cout<<
endl;
CB;
cout<<
"你的攻击力:";
for(
int i=
1;i<=PK;i++
)PFK
cout<<
PK;
cout<<
endl;
CY;
cout<<
"你的速度:";
for(
int i=
1;i<=PS;i++
)PFK
cout<<
PS;
cout<<
endl;
CP;
cout<<
"你的防御:";
for(
int i=
1;i<=PF;i++
)PFK
cout<<
PF;
cout<<
endl;
CQ;
cout<<
"你的闪避:";
for(
int i=
1;i<=PSB;i++
)PFK
cout<<
PSB;
cout<<
endl;
CR;
cout<<
"你的暴击几率:";
for(
int i=
1;i<=PBJ;i++
)PFK
cout<<
PBJ;
cout<<
endl;
CG;
cout<<
"你的吸血:";
for(
int i=
1;i<=PX;i++
)PFK
cout<<
PX;
cout<<
endl;
int zbb=
0;
cout<<
"你的装备数:"<<a[
0].zbss<<
endl;
cout<<
"你的装备:\n";
for(
int i=
1;i<=a[
0].zbss;i++)zbb+=a[
0].zb_le[PZ[i]],CG,cout<<zhuangbei_name[PZ[i]],star(a[
0].zb_le[PZ[i]]);
cout<<
"你的技能数:"<<a[
0].jns<<
endl;
cout<<
"你的技能:\n";
int jnn=
0;
for(
int i=
1;i<=a[
0].jns;i++)jnn+=a[
0].jn_le[PJ[i]],cout<<jineng_name[PJ[i]],star(a[
0].jn_le[PJ[i]]);
CG;
cout<<
"你的技能触发几率:"<<a[
0].jnj<<
endl;
cout<<
"你的药物:\n";
for(
int i=
1;i<=yws;i++
)
{
if(a[
0].yaowu[i])
{
cout<<
yw_name[i];
cout<<
"(剩余"<<a[
0].xiaoguo[i]<<
"轮)\n";
}
}
cout<<
"你的银两:"<<PM<<
endl;
cout<<
"你的战力:"<<PL+PB/
2+PK*
4+PF*
4+PS*
5+PSB*
7+PX*
7+PBJ*
7+zbb*a[
0].zbss*
12+jnn*a[
0].jns*
15+a[
0].jnj*
20<<
endl;
int o;
o=
getchar();
o=
getchar();
return;
}
void yaowu()
{
SY
cout<<
"药物列表:\n";
for(
int i=
1;i<=yws;i++
)
{
cout<<i<<
':';
cout<<yw_name[i]<<
endl;
cout<<
"功效:";
if(i==
1)cout<<
"力量在3轮内增加10点\n";
if(i==
2)cout<<
"防御在3轮内增加10点\n";
if(i==
3)cout<<
"速度在3轮内增加10点\n";
if(i==
4)cout<<
"血量在3轮内增加30点\n";
if(i==
5)cout<<
"技能触发几率在3轮内增加5%\n";
cout<<
"价格:";
cout<<yaowu_jiage[i]<<
"银两\n";
}
int t;
cin>>
t;
if(t==
0)
return;
if(t>
yws)
{
cout<<
"指令无效!!\n";
Sleep(2000);
return;
}
SY
cout<<
"请问您要购买多少?\n";
int l;
cin>>
l;
SY
if(PM>=l*yaowu_jiage[t])cout<<
"购买成功!!\n",PM-=l*
yaowu_jiage[t];
else {cout<<
"您的余额不足!!\n";Sleep(
2000);
return;}
if(t==
1&&a[
0].yaowu[
1]==
0)PK+=
10;
if(t==
2&&a[
0].yaowu[
2]==
0)PF+=
10;
if(t==
3&&a[
0].yaowu[
3]==
0)PS+=
10;
if(t==
4&&a[
0].yaowu[
4]==
0)PB+=
30;
if(t==
5&&a[
0].yaowu[
5]==
0)a[
0].jnj+=
5;
a[0].yaowu[t]=
1;
a[0].xiaoguo[t]+=l*
3;
Sleep(2000);
}
void daoju()
{
SY
cout<<
"道具列表:\n";
for(
int i=
1;i<=djs;i++
)
{
cout<<i<<
':';
cout<<dj_name[i]<<
endl;
cout<<
"作用:";
if(i==
1)cout<<
"提高升级武器成功率(10%)\n";
if(i==
2)cout<<
"升级武器必要物资\n";
if(i==
3)cout<<
"提高升级技能成功率(10%)\n";
if(i==
4)cout<<
"提高升级技能成功率(30%)\n";
if(i==
5)cout<<
"升级技能必要物资\n";
cout<<
"价格:";
cout<<daoju_jiage[i]<<
"银两\n";
}
int t;
cin>>
t;
if(t==
0)
return;
if(t>
djs)
{
cout<<
"指令无效!!\n";
Sleep(2000);
return;
}
SY
cout<<
"请问您要购买多少?\n";
int l;
cin>>
l;
SY
if(PM>=l*daoju_jiage[t])cout<<
"购买成功!!\n",PM-=l*
daoju_jiage[t];
else {cout<<
"您的余额不足!!\n";Sleep(
2000);
return;}
a[0].daoju[t]+=
l;
Sleep(2000);
}
void shop()
{
SY
cout<<
"请问您要购买什么?\n1.药物 2.道具\n";
int h;
cin>>
h;
if(h==
0)
return;
if(h==
1)
{
yaowu();
}
else
{
daoju();
}
}
void bag()
{
SY
for(
int i=
1;i<=djs;i++
)
{
if(a[
0].daoju[i])cout<<dj_name[i]<<
" 数量:"<<a[
0].daoju[i]<<
endl;
}
getchar();getchar();
return;
}
void used(
int h)
{
int wj=
100-
10*a[
0].zb_le[PZ[h]];
int uu=zbup[a[
0].zb_le[PZ[h]]+
1];
for(;;)
{
SY
cout<<
"输入666可以开始打磨\n";
cout<<
"你准备打磨的武器:"<<zhuangbei_name[PZ[h]],star(a[
0].zb_le[PZ[h]]);
cout<<
"本次升级的成功几率:"<<wj<<
"%"<<
endl;
cout<<
"升级所需:"<<uu<<
"个淬炼石\n";
cout<<
"你拥有的升级道具:\n";
int t=
0;
for(
int i=
1;i<=
2;i++
)
{
cout<<i<<
"."<<dj_name[i]<<
" 数量:"<<a[
0].daoju[i]<<
endl;
}
int y;
cin>>
y;
if(y==
0)
return;
if(y==
666)
{
if(uu>
0)
{
SY
cout<<
"淬炼石不足!!\n";
Sleep(2000);
continue;
}
else
{
if(rand()%
100+
1<=
wj)
{
SY
cout<<
"打磨成功!!\n";
cout<<
"您的"<<zhuangbei_name[PZ[h]]<<
"提升到了"<<++a[
0].zb_le[PZ[h]]<<
"级!!\n";
Sleep(2000);
return;
}
else
{
SY
cout<<
"打磨失败!!\n";
Sleep(2000);
return;
}
}
}
if(y>
2)
{
SY
cout<<
"指令无效!!\n";
Sleep(2000);
continue;
}
if(a[
0].daoju[y])
{
SY;
cout<<
"请问您要使用多少?\n";
int l;
cin>>
l;
if(a[
0].daoju[y]>=l)cout<<
"使用成功!!\n";
else {cout<<
"数量不足!!\n";
continue;}
Sleep(2000);
a[0].daoju[y]-=
l;
if(y==
1)wj+=l*
10;
if(y==
2)uu-=
l;
}
else
{
SY
cout<<
"材料不足!!"<<
endl;
Sleep(2000);
}
}
}
void dm()
{
SY
cout<<
"注意事项:请一次性加入所有物资,若加入后未打磨而退出,使用的道具将不会返还。\n";
cout<<
"请选择你要打磨的武器:\n";
for(
int i=
1;i<=a[
0].zbss;i++){CQ;cout<<i<<
"."<<zhuangbei_name[PZ[i]],star(a[
0].zb_le[PZ[i]]);}
int h;
cin>>
h;
if(h==
0)
return;
if(h>a[
0].zbss)
{
cout<<
"指令无效!!\n";
Sleep(2000);
return;
}
used(h);
}
void usdx(
int h)
{
int wj=
100-
10*a[
0].jn_le[PJ[h]];
int uu=jnup[a[
0].jn_le[PJ[h]]+
1];
for(;;)
{
SY
cout<<
"输入666可以开始修炼\n";
cout<<
"你准备修炼的技能:"<<jineng_name[PJ[h]],star(a[
0].jn_le[PJ[h]]);
cout<<
"本次升级的成功几率:"<<wj<<
"%"<<
endl;
cout<<
"升级所需:"<<uu<<
"个仙丹\n";
cout<<
"你拥有的升级道具:\n";
int t=
0;
for(
int i=
3;i<=
5;i++
)
{
cout<<i-
2<<
"."<<dj_name[i]<<
" 数量:"<<a[
0].daoju[i]<<
endl;
}
int y;
cin>>
y;
if(y==
0)
return;
if(y==
666)
{
if(uu>
0)
{
SY
cout<<
"仙丹不足!!\n";
Sleep(2000);
continue;
}
else
{
if(rand()%
100+
1<=
wj)
{
SY
cout<<
"修炼成功!!\n";
cout<<
"您的"<<jineng_name[PJ[h]]<<
"提升到了"<<++a[
0].jn_le[PJ[h]]<<
"级!!\n";
Sleep(2000);
return;
}
else
{
SY
cout<<
"修炼失败!!\n";
Sleep(2000);
return;
}
}
}
if(y>
3)
{
SY
cout<<
"指令无效!!\n";
Sleep(2000);
continue;
}
if(a[
0].daoju[y+
2])
{
SY;
cout<<
"请问您要使用多少?\n";
int l;
cin>>
l;
if(a[
0].daoju[y+
2]>=l)cout<<
"使用成功!!\n";
else {cout<<
"数量不足!!\n";
continue;}
Sleep(2000);
a[0].daoju[y+
2]-=
l;
if(y==
1)wj+=l*
10;
if(y==
2)wj+=l*
30;
if(y==
3)uu-=
l;
}
else
{
SY
cout<<
"材料不足!!"<<
endl;
Sleep(2000);
}
}
}
void xl()
{
SY
cout<<
"注意事项:请一次性加入所有物资,若加入后未修炼而退出,使用的道具将不会返还。\n";
cout<<
"请选择你要修炼的技能:\n";
for(
int i=
1;i<=a[
0].jns;i++){CQ;cout<<i<<
"."<<jineng_name[PJ[i]],star(a[
0].jn_le[PJ[i]]);}
int h;
cin>>
h;
if(h==
0)
return;
if(h>a[
0].jns)
{
cout<<
"指令无效!!\n";
Sleep(2000);
return;
}
usdx(h);
}
void zc()
{
SY
cout<<
"请输入你的用户名:";
cin>>
na;
if(na==
"back")
return;
cout<<
"请输入你的密码(空格表示结束):";
string mi;
char m;
while(m=
getch())
{
if(m==
' ')
break;
mi+=
m;
cout<<
"*";
}
cout<<
endl;
cout<<
"请再次确认你的密码(空格表示结束):";
string ma;
char a;
while(a=
getch())
{
if(a==
' ')
break;
ma+=
a;
cout<<
"*";
}
cout<<
endl;
getchar();getchar();
if(mi==
ma)
{
SY
cout<<
"注册成功!!\n";
string s;
freopen("用户资料.txt",
"r",stdin);
freopen("新注册用户暂存资料.txt",
"w",stdout);
while(getline(cin,s))cout<<s<<
endl;
cout<<na<<endl<<mi<<
endl;
wrong=
1;
COUT
Sleep(2000);
exit(0);
}
else
{
SY
cout<<
"注册失败!!两次密码不匹配!!\n";
Sleep(2000);
return;
}
}
void dl()
{
SY
cout<<
"请输入你的用户名:";
cin>>
na;
if(na==
"back")
return;
cout<<
"请输入你的密码(空格表示结束):";
string mima;
char m;
while(m=
getch())
{
if(m==
' ')
break;
mima+=
m;
cout<<
"*";
}
freopen("用户资料.txt",
"r",stdin);
string NAME,MIMA;
bool yes=
0;
while(cin>>NAME>>
MIMA)
{
if(NAME==
na)
{
yes=
1;
if(MIMA==
mima)
{
SY
cout<<
"登录成功!!\n";
CIN
dll=
1;
Sleep(2000);
return;
}
else
{
SY
cout<<
"密码错误!!\n";
wrong=
1;
CIN
Sleep(2000);
exit(0);
}
}
}
if(yes==
0)
{
SY
cout<<
"无此用户!!请先注册。\n";
wrong=
1;
CIN
Sleep(2000);
exit(0);
}
}
void sm()
{
SY
cout<<
"游戏说明(请在阅读完后在开始游戏,你可以在进入游戏后从“说明”中再次查看本说明):\n";
cout<<
"1.退出指令:挑战模式及其细况、图鉴模式、商店模式及其细况、修炼模式以及打磨模式为0,本模式、状态模式、图鉴细况以及背包模式为任意键\n";
cout<<
"2.在战斗模式中,每打通一个地图可获得100银两资助,每战胜一个未战胜过的角色,将会获得属性增加(详细请参看图鉴)。战斗胜利后按任意键退出,失败后2秒自动退出。\n";
cout<<
"3.在进入模式时请按照数字输入,如果输入其他导致数据丢失及系统卡住,后果自负。\n";
cout<<
"4.在保存并退出后请使用保存系统.exe保存数据。\n";
cout<<
"5.其余说明请参看各模式内的文字。\n";
getchar();getchar();
}
void in()
{
SY
system("color 0B");
for(;;)
{
SY;
cout<<
" 欢迎来到闯!(V 1.7 制作:唯创C++游戏开发集团)"<<endl<<
"1.注册(当系统显示注册成功后,系统将自动退出,请使用注册系统.exe,再重新按F11进入) \n2.登录(如密码错误或系统无法查找到该用户,系统将自动退出,请重新按F11进入)"<<
endl;
int a;
cin>>
a;
if(a==
1)zc();
else dl();
if(dll==
1||wrong==
1)
break;
}
}
void gx()
{
SY
cout<<
"更新中...\n版本1.7更新内容:完成注册及登录功能!!\n加载中...";
for(
int i=
1;i<=
35;i++){PFK;Sleep(
200);}
}
void esc()
{
SY
freopen("用户数据.txt",
"r",stdin);
freopen("暂存用户数据.txt",
"w",stdout);
string s;
int lun=
0;
while(getline(cin,s))
{
if(s==PN)lun=
9;
if(lun!=
0){lun--;
continue;}
cout<<s<<
endl;
}
cout<<PN<<
"\n"<<PL<<
" "<<PE<<
" "<<PB<<
" "<<PK<<
" "<<PF<<
" "<<PS<<
" "<<PSB<<
" "<<PBJ<<
" "<<PX<<
" "<<a[
0].jnj<<
" "<<PM<<
endl;
cout<<a[
0].zbss<<
endl;
cout<<
1<<
" ";
for(
int i=
1;i<=a[
0].zbss;i++)cout<<PZ[i]<<
" "<<a[
0].zb_le[PZ[i]]<<
" ";
cout<<
endl;
cout<<a[
0].jns<<
endl;
cout<<
1<<
" ";
for(
int i=
1;i<=a[
0].jns;i++)cout<<PJ[i]<<
" "<<a[
0].jn_le[PJ[i]]<<
" ";
cout<<
endl;
for(
int i=
1;i<=mapsum;i++)cout<<gk[i-
1]<<
" ";
cout<<
endl;
for(
int i=
1;i<=yws;i++)cout<<a[
0].yaowu[i]<<
" "<<a[
0].xiaoguo[i]<<
" ";
cout<<
endl;
for(
int i=
1;i<=djs;i++)cout<<a[
0].daoju[i]<<
" ";
cout<<
endl;
COUT
cout<<
"数据保存成功!!";
Sleep(2000);
exit(0);
}
void work()
{
SY
if(wrong==
1)
return;
PN=
na;
cout<<
"请问是首次使用该账号游戏吗?0否 1是\n";
cin>>
game;
if(game==
1)
{
PB=
70;
PL=
1;
PK=
5;
PF=
5;
PS=
5;
PBJ=
2;
PX=
3;
PM=
50;
PSB=
3;
return;
}
freopen("用户数据.txt",
"r",stdin);
string s;
while(getline(cin,s))
{
if(s==
na)
{
int p;
cin>>PL>>PE>>PB>>PK>>PF>>PS>>PSB>>PBJ>>PX>>a[
0].jnj>>
PM;
cin>>a[
0].zbss;
cin>>
p;
for(
int i=
1;i<=a[
0].zbss;i++)cin>>PZ[i]>>a[
0].zb_le[PZ[i]];
cin>>a[
0].jns;
cin>>
p;
for(
int i=
1;i<=a[
0].jns;i++)cin>>PJ[i]>>a[
0].jn_le[PJ[i]];
for(
int i=
1;i<=mapsum;i++)cin>>gk[i-
1];
for(
int i=
1;i<=yws;i++)cin>>a[
0].yaowu[i]>>a[
0].xiaoguo[i];
for(
int i=
1;i<=djs;i++)cin>>a[
0].daoju[i];
CIN
break;
}
}
}
void begin()
{
SY
for(;;)
{
SY
system("color 0B");
while(PE>=
lev[PL])
{
SY
cout<<
"你的等级提升至"<<PL+
1<<
"级!!\n";
PL++
;
PE-=lev[PL-
1];
int y=rand()%
wqs;
if(zbget[y]<PL&&!zb[y]&&PN!=
"test")
{
cout<<
"你获得了新装备"<<zhuangbei_name[y]<<
"!!\n";
zb[y]=
1;
PZ[++a[
0].zbss]=
y;
a[0].zb_le[y]=
1;
Sleep(2000);
break;
}
else
{
cout<<
"你的血量提高了5点!!\n你的技能触发几率提高了1点!!\n";
PB+=
5;
a[0].jnj++
;
}
Sleep(2000);
}
/*for(int i=1;i<=mapsum;i++)
if(gk[i-1]==12&&mapp[i]==0)
{
mapp[i]=1;
cout<<"鉴于你完成"<<map_name[i]<<"副本,表现出色,得到了来自闯会的100银两资助!!\n";
Sleep(2000);
PM+=100;
}*/
SY
printf("请选择你要做的事\n1.挑战 2.状态 3.图鉴 4.商店 5.背包 6.打磨 7.修炼 8.说明 9.保存并退出\n");
int c;
cin>>
c;
if(c==
1)fight();
else if(c==
4)shop();
else if(c==
3)tujian();
else if(c==
2)zhuangtai();
else if(c==
5)bag();
else if(c==
6)dm();
else if(c==
7)xl();
else if(c==
8)sm();
else if(c==
9)esc();
else
{
SY
cout<<
"指令:"<<c<<
endl;
printf("指令无效!");
Sleep(1000);
continue;
}
}
}
int main()
{
system("color 0B");
srand(time(0));
in();
//gx();
work();
begin();
return 0;
}
View Code
#include<bits/stdc++.h>
using namespace std;
int main()
{
freopen("暂存用户数据.txt",
"r",stdin);
freopen("用户数据.txt",
"w",stdout);
string s;
while(getline(cin,s))cout<<s<<
endl;
freopen("暂存用户数据.txt",
"w",stdout);
return 0;
}
Save
#include<bits/stdc++.h>
using namespace std;
int main()
{
freopen("新注册用户暂存资料.txt",
"r",stdin);
freopen("用户资料.txt",
"w",stdout);
string s;
while(cin>>s)cout<<s<<
endl;
freopen("新注册用户暂存资料.txt",
"w",stdout);
return 0;
}
ZC
转载于:https://www.cnblogs.com/2006hanziwei/p/11429011.html