替换说明:用FPSWalker.js替换掉Assets\Standard Assets\Scripts下的FPSWalker.js
主要功能:
1、新增"+" "-"号控制行走的速度,"+"增加速度,"-"减慢速度
2、新增"[" "]"号控制视野范围。
3、"W":向前
"S":向后
"A":向左
"D":向右
4、( 增加胶囊高度和半径
) 减小胶囊高度和半径
View Code
1
var
speed
=
6.0
;
2
var
jumpSpeed
=
8.0
;
3
var
gravity
=
20.0
;
4
5
private
var
moveDirection
=
Vector3.zero;
6
private
var
grounded :
boolean
=
false
;
7
8
function
FixedUpdate() {
9
10
if
(Input.GetKey(KeyCode.KeypadPlus)
||
Input.GetKey(KeyCode.Equals))
11
{
12
speed
+=
0.05
;
13
}
14
if
(Input.GetKey(KeyCode.KeypadMinus)
||
Input.GetKey(KeyCode.Minus))
15
{
16
if
(speed
>
0
)
17
{
18
speed
-=
0.05
;
19
}
20
else
21
{speed
=
0
;}
22
}
23
24
if
(grounded) {
25
//
We are grounded, so recalculate movedirection directly from axes
26
moveDirection
=
new
Vector3(Input.GetAxis(
"
Horizontal
"
),
0
, Input.GetAxis(
"
Vertical
"
));
27
moveDirection
=
transform.TransformDirection(moveDirection);
28
moveDirection
*=
speed;
29
30
if
(Input.GetButton (
"
Jump
"
)) {
31
moveDirection.y
=
jumpSpeed;
32
}
33
}
34
35
//
Apply gravity
36
moveDirection.y
-=
gravity
*
Time.deltaTime;
37
38
//
Move the controller
39
var
controller : CharacterController
=
GetComponent(CharacterController);
40
var
flags
=
controller.Move(moveDirection
*
Time.deltaTime);
41
grounded
=
(flags
&
CollisionFlags.CollidedBelow)
!=
0
;
42
if
(controller.height
>
4
||
controller.height
<
1
) {
43
controller.height
=
2
;controller.radius
=
0.4
;
44
}
45
if
(controller.height
>=
1
||
controller.height
<=
4
){
46
if
(Input.GetKeyDown(KeyCode.Alpha9))
47
{
48
controller.height
-=
0.2
;
49
controller.radius
=
controller.height
*
0.2
;
50
}
51
if
(Input.GetKeyDown(KeyCode.Alpha0))
52
{
53
controller.height
+=
0.2
;
54
controller.radius
=
controller.height
*
0.2
;
55
}
56
}
57
58
var
camera : Camera
=
GameObject.Find(
"
Main Camera
"
).GetComponent(Camera);
59
if
(Input.GetKey(KeyCode.RightBracket)){
60
if
(camera.fieldOfView
<
90
){
61
camera.fieldOfView
+=
0.5
;
62
}
63
}
64
if
(Input.GetKey(KeyCode.LeftBracket)){
65
if
(camera.fieldOfView
>
60
){
66
camera.fieldOfView
-=
0.5
;
67
}
68
else
{camera.fieldOfView
=
60
;}
69
}
70
}
71
72
@script RequireComponent(CharacterController)
转载于:https://www.cnblogs.com/Mygirl/archive/2011/04/02/2003133.html
相关资源:JAVA上百实例源码以及开源项目