说一下Photo服务器

mac2022-06-30  123

误打误撞学习了一下Photo服务器,自己去百度上找,有些问题大家也没说清楚,所以,在这里补充说明一下:

现在Photo官网已经更新到4.0.29(说不定有更新了),但是很多教程都是Photo3.0的版本,虽然大体还是差不多,但是对于初学者来说还是非常苦恼的

所以本人在这提供Photo3.0版本的下载链接:链接:http://pan.baidu.com/s/1pL16a2v 密码:hvwi

我使用Photo中提供的Lite实现了一个简单的聊天,因为Lite服务器中没有聊天的事件,所以我们要自己写并且注册聊天事件

首先我们仿照Lite服务器中的事件使用枚举声明聊天事件

然后,在OnGUI函数中注册这个事件:

 然后,在OnEvent()函数中就可以半段这个方法了:

完成这些,一个简单的聊天的程序就完成了,附上完整的脚本。

using UnityEngine;using System.Collections;using ExitGames.Client.Photon;using ExitGames.Client.Photon.Lite;using System.Collections.Generic;public class GameClient : MonoBehaviour,IPhotonPeerListener {    // Use this for initialization    LitePeer peer;    public enum ChatEventCode : byte { Chat = 10}    public enum ChatEventKey : byte { UserName = 11,ChatMessage = 12}    void Start () {        peer = new LitePeer(this, ConnectionProtocol.Udp);        peer.Connect("127.0.0.1:4530","Lite");    }        // Update is called once per frame    void Update () {        peer.Service();    }    void SendMessage(OperationRequest operationRequest)    {            peer.OpCustom(operationRequest,true,0,false);    }    string Username = "";    string Message = "";    string chatMessage = "";    Dictionary<int, string> ActorLister = new Dictionary<int, string>();    void OnGUI()    {        Username = GUI.TextField(new Rect(Screen.width / 2 - 50, 70, 100, 20), Username);        if(GUI.Button(new Rect(Screen.width/2-50,100,100,30),"进入游戏房间"))        {            Hashtable gameProperties, actorProperties;            gameProperties = new Hashtable();            actorProperties = new Hashtable();            actorProperties.Add((byte)ChatEventKey.UserName, Username);              peer.OpJoin("LOL",gameProperties,actorProperties,true);                    }        if (GUI.Button(new Rect(Screen.width / 2 - 50, 150, 100, 30), "离开游戏房间"))        {            peer.OpLeave();        }        GUI.Label(new Rect(Screen.width / 2 - 50, 200, 150, 20), Message);        chatMessage = GUI.TextField(new Rect(Screen.width / 2 - 50, 250, 150, 20), chatMessage);        if (GUI.Button(new Rect(Screen.width / 2 - 50, 300, 100, 30), "发送消息"))        {            Hashtable chatConent = new Hashtable();            chatConent.Add(ChatEventKey.ChatMessage,chatMessage);            peer.OpRaiseEvent((byte)ChatEventCode.Chat,chatConent,true);        }    }    public void DebugReturn(DebugLevel level, string message)    {        Debug.Log(message);    }    public void OnEvent(EventData eventData)    {        Debug.Log(eventData.ToStringFull());        switch (eventData.Code)        {            case LiteEventCode.Join:                 {                    string userName = ((Hashtable)eventData.Parameters[LiteEventKey.ActorProperties])[(byte)ChatEventKey.UserName].ToString();                    Message = "玩家" + userName + "进入游戏";                    int actNum = (int)eventData.Parameters[LiteEventKey.ActorNr];                    if (!ActorLister.ContainsKey(actNum))                    {                        ActorLister.Add(actNum, userName);                    }                    else                    {                        ActorLister[actNum] = userName;                    }                }                break;            case LiteEventCode.Leave:                {                    int actNum = (int)eventData.Parameters[LiteEventKey.ActorNr];                    if (ActorLister.ContainsKey(actNum))                    {                        Message = "玩家" + ActorLister[actNum] + "离开游戏";                    }                }                break;            case (byte)ChatEventCode.Chat:                {                    Hashtable customEventContent = eventData.Parameters[LiteEventKey.Data] as Hashtable;                    string Chatmessage = customEventContent[(byte)ChatEventKey.ChatMessage].ToString();                    int actNum = (int)eventData.Parameters[LiteEventKey.ActorNr];                    if (ActorLister.ContainsKey(actNum))                    {                        Message = ActorLister[actNum] + "说:"+Chatmessage;                    }                }                break;        }    }    public void OnOperationResponse(OperationResponse operationResponse)    {        Debug.Log("Server response"+operationResponse.ToStringFull());        switch (operationResponse.OperationCode)        {            case LiteOpCode.Join:                {                    int num = (int)operationResponse.Parameters[LiteOpKey.ActorNr];                    Debug.Log("进入游戏房间,玩家编号:"+num);                }                break;            case LiteOpCode.Leave:                {                    Debug.Log("离开游戏房间");                }                break;            default:                ExcuteMessage(operationResponse);                break;        }    }    void ExcuteMessage(OperationResponse operationResponse)    {    }    public void OnStatusChanged(StatusCode statusCode)    {       switch(statusCode)       {           case StatusCode.Connect:               Debug.Log("Connect Success");               break;           case StatusCode.Disconnect:               Debug.Log("Connect faile");               break;           case StatusCode.ExceptionOnConnect:               Debug.Log("Exception");               break;       }    }}

转载于:https://www.cnblogs.com/cJJJ/p/6758061.html

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