工厂设计模式是Java最常用得设计模式之一。属于创建者模式。工厂模式主要是为创建对象提供过渡接口,以便将创建对象的具体过程隔离起来,达到提高灵活性的目的。具有三方面的组成:①抽象产品类角色,一般是具体产品继承的父类或接口;②具体产品角色,工厂类所创建的对象就是此角色的实例;③工厂类角色,是工厂设计模式的核心,含有一定的商业逻辑和判断逻辑,用于产生具体产品实例。
(1)创建一个接口Shape,有void方法。
public interface Shape { void draw() ; }(2)创建实现相同接口的具体类,Rectangel.java、Square.java、Circle.java。
public class Rectangle implements Shape { @Override public void draw() { // TODO Auto-generated method stub System.out.println("Inside Rectangel::draw() method."); } } public class Square implements Shape { @Override public void draw() { // TODO Auto-generated method stub System.out.println("Inside Square::draw() method."); } } public class Circle implements Shape{ @Override public void draw() { // TODO Auto-generated method stub System.out.println("Inside Circle::draw() method."); } }(3)创建工厂根据给定得信息生成具体类得对象(ShapeFactgory.java)。
public class ShapeFactory { //use getShape method to get object of type shape public Shape getShape(String shapeType){ if (shapeType == null) { return null ; } if (shapeType.equalsIgnoreCase("CIRCLE")) { return new Circle() ; } if (shapeType.equalsIgnoreCase("Rectangle")) { return new Rectangle() ; } if (shapeType.equalsIgnoreCase("SQUARE")) { return new Square() ; } return null ; } }
(4)使用工厂通过传递类型等信息来获取具体类得对象(FactoryPatternDemo.java)。
public class FactoryPatternDemo { public static void main(String[] args) { ShapeFactory shapeFactory = new ShapeFactory() ; //get an object of Circle and call its draw method. Shape shape1 = shapeFactory.getShape("CIRCLE") ; // call draw method of Circle shape1.draw(); //get an object of Rectangle and call its draw method. Shape shape2 = shapeFactory.getShape("RECTANGLE"); shape2.draw(); //get an object of Square and call its draw method. Shape shape3 = shapeFactory.getShape("SQUARE"); shape3.draw(); } }(5)输出结果。
Inside Circle::draw() method. Inside Rectangel::draw() method. Inside Square::draw() method.
转载于:https://www.cnblogs.com/Wyao/p/7693449.html