双屏通信

mac2022-07-05  31

//二级旋钮public void TwoStateClick(GameObject game) { CheckState = !CheckState; if (CheckState == false) { //左转,默认状态 game.GetComponent<Image>().transform.localEulerAngles = new Vector3(0, 0, 45); SockServer.SendMsg(SocketProtocol.V_Power_Off); Debug.Log("电源开关初始/关闭状态!" + SocketProtocol.V_Power_Off); } if (CheckState) { //右转,开启状态 game.GetComponent<Image>().transform.localEulerAngles = new Vector3(0, 0, -45); SockServer.SendMsg(SocketProtocol.V_Power_On); Debug.Log("电源开关开启状态!" + SocketProtocol.V_Power_On); } }

 

转载于:https://www.cnblogs.com/Cocomo/p/6490301.html

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