//ViewChanged脚本需绑定在主相机上
using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.EventSystems;
public class ViewChanged : MonoBehaviour, IPointerClickHandler{ public Button SubBtn;//减少视角按钮 public Button AddBtn;//增大视角按钮 public Text ShowTxt;
public GameObject _3DGameParent;
public int no = 1; void Start() { ShowTxt.text = "1"; SubBtn.GetComponent<Button>().onClick.AddListener(delegate { this.OnClick1(SubBtn.GetComponent<Button>()); }); AddBtn.GetComponent<Button>().onClick.AddListener(delegate { this.OnClick2(AddBtn.GetComponent<Button>()); });
} void OnClick1(Button btn) { if (no > 1) { int j; j = int.Parse(ShowTxt.text) - 1; ShowTxt.text = j.ToString(); no--; } ViewNumChoose(no); } void OnClick2(Button btn) { if (no < 6) { int i; i = int.Parse(ShowTxt.text) + 1; ShowTxt.text = i.ToString(); no++; } ViewNumChoose(no); }
#region 根据切换的视角,旋转物体 private void ViewNumChoose(int num) { _3DGameParent.transform.position = Vector3.zero; switch (num) { case 1: _3DGameParent.transform.localRotation = Quaternion.Euler(0, 0, 0); // _3DGameParent.transform.LookAt(_3DGameParent.transform.position + Vector3.right);
break; case 2: _3DGameParent.transform.localRotation = Quaternion.Euler(0, 90, 0); // _3DGameParent.transform.LookAt(_3DGameParent.transform.position + Vector3.back); break; case 3: _3DGameParent.transform.localRotation = Quaternion.Euler(0, 180, 0); //_3DGameParent.transform.LookAt(_3DGameParent.transform.position + Vector3.left); break; case 4: _3DGameParent.transform.localRotation = Quaternion.Euler(0, 270, 0); // _3DGameParent.transform.LookAt(_3DGameParent.transform.position + Vector3.forward); break; case 5: _3DGameParent.transform.localRotation = Quaternion.Euler(90, 0, 0); //_3DGameParent.transform.LookAt(_3DGameParent.transform.position + Vector3.up); break; case 6: _3DGameParent.transform.localRotation = Quaternion.Euler(270, 0, 0); //_3DGameParent.transform.LookAt(-_3DGameParent.transform.position + Vector3.down); break; default: break; } } #endregion void Update () { }
public void OnPointerClick(PointerEventData eventData) { throw new System.NotImplementedException(); }}
转载于:https://www.cnblogs.com/Cocomo/p/5675478.html