public GameObject InstanceGameobject(
string _path, Transform _parent)
{
GameObject obj = Resources.Load(_path,
typeof(GameObject))
as GameObject;
GameObject go =
Instantiate(obj);
go.transform.parent =
_parent;
go.transform.localPosition =
Vector3.zero;
go.transform.localScale =
Vector3.one;
return go;
}
转载于:https://www.cnblogs.com/Cocomo/p/7016272.html