共同点:
发生碰撞的两个物体应满足的条件:
NO1:两物体都应该有碰撞体
NO2:其中一个带刚体;
NO3:检测触发信息的脚本需绑定在带刚体的物体上
不同点:
2D碰撞检测加2D碰撞体和2D刚体;
3D碰撞检测加3D碰撞体和3D刚体;
3D碰撞检测:
1.MonoBehaviour.OnCollisionEnter( Collision collisionInfo ) 当进入碰撞器
2.MonoBehaviour.OnCollisionStay( Collision collisionInfo ) 当逗留碰撞器
3.MonoBehaviour.OnCollisionExit( Collision collisionInfo ) 当退出碰撞器
2D碰撞检测:
1.MonoBehaviour.OnCollisionEnter2D( Collision2D col ) 当进入碰撞器
2.MonoBehaviour.OnCollisionStay2D( Collision2D col ) 当逗留碰撞器
3.MonoBehaviour.OnCollisionExit2D( Collision2D col) 当退出碰撞器
//3D碰撞 void OnCollisionEnter(Collision col) { }void OnCollisionStay(Collision col){} void OnCollisionExit(Collision col){} //2D碰撞void OnCollisionEnter2D(Collision2D col) { }void OnCollisionStay2D(Collision2D col){} void OnCollisionExit2D(Collision2D col){}
转载于:https://www.cnblogs.com/Cocomo/p/5780060.html
相关资源:Unity3D ParticleSystem 粒子特效碰撞检测 2Ddemo