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3d物体平缓摆动
3d物体平缓摆动
mac
2022-07-05
30
transform.position = Vector3.Lerp(start.transform.position, end.transform.position, Mathf.SmoothStep(0f, 1f, Mathf.PingPong(Time.time / 3f, 1f)));
转载于:https://www.cnblogs.com/Cocomo/p/7160656.html
转载请注明原文地址: https://mac.8miu.com/read-405079.html
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