首先,装饰器模式是结构型模式,准确来说是对象结构型模式。在不改变该类结构的情况下,给现有对象添加新的功能。总的来说,装饰器模式就是为了给现有对象添加新的功能,而设计模式的原则中的开闭原则是不尽量不改变类的现有结构的。一般为一个现有对象添加新的功能,我们往往能想到的方式有两种:其一,通过继承的方式;其二,通过组合的方式。但这两种方式都更改了该类的结构,实际上,装饰器可以看成这两种方式的结合体。下面分别举例说明这两种方式,最后再介绍装饰器模式。 例子如下:在二维平面有各种形状,比如有矩形、圆,进行画图,代码如下所示:
struct Point { double __x; double __y; Point(double x, double y):__x(x), __y(y){} }; class Shape { public: virtual void show() const = 0; }; class Circle : public Shape { private: Point center; double radius; public: Circle(Point pnt, double rds):center(pnt), radius(rds){} virtual void show() const { std::cout<<"I draw a Circle: "<<std::endl; std::cout<<"center: "<<"("<<center.__x<<","<<center.__y<<")"<<"\t"; std::cout<<"radius: "<<radius<<std::endl; } }; int main() { Shape* circle = new Circle(Point(3, 4), 1.0); circle->show(); return 0; }现在我想添加新的功能,用红色画圆。
先上代码:
struct Point { double __x; double __y; Point(double x, double y):__x(x), __y(y){} }; struct Color { unsigned short __r :8; unsigned short __g :8; unsigned short __b :8; Color(unsigned char r, unsigned char g, unsigned char b):__r(r),__g(g),__b(b){} }; class Shape { public: virtual void show() const = 0; }; class Circle : public Shape { private: Point center; double radius; public: Circle(Point pnt, double rds):center(pnt), radius(rds){} virtual void show() const { std::cout<<"I draw a Circle: "<<std::endl; std::cout<<"center: "<<"("<<center.__x<<","<<center.__y<<")"<<"\t"; std::cout<<"radius: "<<radius<<std::endl; } }; class ColorCircle : public Circle { private: Color color; public: ColorCircle(Point pnt, double rds, Color clr): Circle(pnt, rds), color(clr){} virtual void show() const { std::cout<<"Use RGB: "<<"("<<color.__r<<","<<color.__g<<","<<color.__b<<")"<<std::endl; Circle::show(); } }; int main() { Shape* circle = new ColorCircle(Point(3, 4), 1.0, Color(255, 0, 0)); circle->show(); return 0; }这里用了一个ColorCircle 继承至Circle,这样也解决了新功能,看上去也没有修改原类的结构。而实际上,如果想使用红色画长方形呢?是不是又要用矩形的类继承一个新的类呢?也就是为每一个类添加新的功能,就要多一个类进行实现。这样显然不符合设计模式的原则。
代码如下:
struct Point { double __x; double __y; Point(double x, double y):__x(x), __y(y){} }; struct Color { unsigned short __r :8; unsigned short __g :8; unsigned short __b :8; Color(unsigned char r, unsigned char g, unsigned char b):__r(r),__g(g),__b(b){} }; class Shape { public: virtual void show() const = 0; }; class Circle : public Shape { private: Point center; double radius; public: Circle(Point pnt, double rds):center(pnt), radius(rds){} virtual void show() const { std::cout<<"I draw a Circle: "<<std::endl; std::cout<<"center: "<<"("<<center.__x<<","<<center.__y<<")"<<"\t"; std::cout<<"radius: "<<radius<<std::endl; } }; class ColorCircle { private: Circle circle; Color color; public: ColorCircle(Point pnt, double rds, Color clr):circle(pnt, rds),color(clr){} virtual void show() const { std::cout<<"Use RGB: "<<"("<<color.__r<<","<<color.__g<<","<<color.__b<<")"<<std::endl; circle.show(); } }; int main() { ColorCircle* circle = new ColorCircle(Point(3, 4), 1.0, Color(255, 0, 0)); circle->show(); return 0; }上面通过ColorCircle类组合circle类,实现了用红笔画圆的新功能,但问题依旧是这样,用红笔画矩形呢?是不是有要用新的类组合矩形类?当然,有人会说:我用一个类组合各种形状,对各种形状一一实现新功能,原则上是可行的,但代码没有复用,而且,如果再新增一种形状,是不是又要修改组合的类呢?
首先通过上面的例子画出UML图,如图所示: 形状类Circle、Rectangle等继承抽象类Shape,而装饰器类ColorShapeDecorator等继承抽象类ShapeDecorator;而ShapeDecorator类既继承抽象类Shape也将Shape类组合,这样就形成了对象结构型装饰器模式。 通过C++代码实现如下:
struct Point { double __x; double __y; Point(double x, double y):__x(x), __y(y){} }; struct Color { unsigned short __r :8; unsigned short __g :8; unsigned short __b :8; Color(unsigned char r, unsigned char g, unsigned char b):__r(r),__g(g),__b(b){} }; class Shape { public: virtual void show() const = 0; virtual ~Shape() = default; }; class Circle : public Shape { private: Point center; double radius; public: Circle(Point pnt, double rds):center(pnt), radius(rds){} virtual void show() const { std::cout<<"I draw a Circle: "<<std::endl; std::cout<<"center: "<<"("<<center.__x<<","<<center.__y<<")"<<"\t"; std::cout<<"radius: "<<radius<<std::endl; } }; class ShapeDecorator : public Shape { protected: Shape* shape; public: virtual void show() const = 0; virtual ~ShapeDecorator() = default; }; class ColorShapeDecorator : public ShapeDecorator { private: Color color; public: ColorShapeDecorator(Shape* shp, Color clr):color(clr) { shape = shp; } virtual void show() const { std::cout<<"Use RGB: "<<"("<<color.__r<<","<<color.__g<<","<<color.__b<<")"<<std::endl; shape->show(); } virtual ~ColorShapeDecorator() { delete shape; } }; int main() { Shape* circle = new ColorShapeDecorator(new Circle(Point(3, 4), 1.0), Color(255, 0, 0)); circle->show(); return 0; }其实装饰器模式的扩展设计,一般有两种情况:其一,就是将上图UML类图的Shape类是具体类即不是抽象类;其二,就是上图的UML类图的ShapeDecorator抽象类变成具体类。设计方式和装饰器模式类似,这里不进行赘述,可以参考该博客。
装饰器的优点有二:
装饰类和被装饰类可以独立发展,不会相互耦合 动态的将责任附加到对象身上。
缺点是:多层装饰比较复杂。