1)建造者模式(Builder Pattern)又叫生成器模式,是一种对象构建模型。它可以将复杂对象的建造过程抽象出来(抽象类别),使这个抽象过程的不同实现方法可以构造出不同表现(属性)的对象 2)建造者模式是一步一步创建一个复杂的对象,它允许用户只通过指定复杂对象的类型和内容就可以构建他们,用户不需要知道内怒具体构造细节
1)Product(产品角色):一个具体的产品对象 2)Builder(抽象建造者):创建一个Product对象的各个部件指定的接口/抽象类。 3)ConcreteBuilder(具体建造者):实现接口,构建和装配各个部件 4)Director(指挥者):构建一个使用Builder接口的对象。它主要是用于创建一个复杂的对象。它主要由两个作用,一是:隔离了客户与对象的生产过程,二是:负责控制产品对象的生产过程
AbstractHouse.java
package com.lucky.builder; public abstract class AbstractHouse { //打地基 public abstract void buildBaisic(); //砌墙 public abstract void buildwalls(); //封顶 public abstract void roofed(); public void build(){ buildBaisic(); buildwalls(); roofed(); } }CommonHouse.java
package com.lucky.builder; public class CommonHouse extends AbstractHouse { @Override public void buildBaisic() { System.out.println("普通房子打地基"); } @Override public void buildwalls() { System.out.println("普通房子砌墙"); } @Override public void roofed() { System.out.println("普通房子封顶"); } @Override public void build() { super.build(); } }Client.java
package com.lucky.builder; public class Client { public static void main(String[] args) { CommonHouse ch = new CommonHouse(); ch.build(); } }House.java
package com.lucky.builder2; //产品->Product public class House { private String baise; private String wall; private String roofed; public String getBaise() { return baise; } public void setBaise(String baise) { this.baise = baise; } public String getWall() { return wall; } public void setWall(String wall) { this.wall = wall; } public String getRoofed() { return roofed; } public void setRoofed(String roofed) { this.roofed = roofed; } }HouseBuilder.java
package com.lucky.builder2; //抽象的建造者 public abstract class HouseBuilder { protected House house = new House(); //将建造的流程写好,抽象的方法 public abstract void buildBasic(); public abstract void buildWalls(); public abstract void roofed(); //建造好房子,将产品(房子)返回 public House buildHouse() { return house; } }CommonHouse.java
package com.lucky.builder2; public class CommonHouse extends HouseBuilder { @Override public void buildBasic() { System.out.println("普通房子打地基"); } @Override public void buildWalls() { System.out.println("普通房子砌墙"); } @Override public void roofed() { System.out.println("普通房子封顶"); } }HeighBuilding.java
package com.lucky.builder2; import com.lucky.builder2.HouseBuilder; public class HeighBuilding extends HouseBuilder { @Override public void buildBasic() { System.out.println("高楼的打地基100米"); } @Override public void buildWalls() { System.out.println("高楼的墙砌20cm"); } @Override public void roofed() { System.out.println("高楼的透明屋顶"); } }HouseDirector.java
package com.lucky.builder2; import com.lucky.builder2.House; import com.lucky.builder2.HouseBuilder; //指挥者,这里去指定制作流程,返回产品 public class HouseDirector { HouseBuilder houseBuilder = null; //构造器传入houseBuilder public HouseDirector(HouseBuilder houseBuilder) { this.houseBuilder = houseBuilder; } //通过setter传入houseBuilder public void setHouseBuilder(HouseBuilder houseBuilder) { this.houseBuilder = houseBuilder; } //如何处理建造房子的流程,交给指挥者 public House constractHouse(){ houseBuilder.buildBasic(); houseBuilder.buildWalls(); houseBuilder.roofed(); return houseBuilder.buildHouse(); } }Client.java
package com.lucky.builder2; public class Client { public static void main(String[] args) { //盖普通房子 CommonHouse commonHouse = new CommonHouse(); //准备创建房子的指挥者 HouseDirector houseDirector = new HouseDirector(commonHouse); // 完成盖房子,返回产品(房子) House house = houseDirector.constractHouse(); HeighBuilding heighBuilding = new HeighBuilding(); houseDirector.setHouseBuilder(heighBuilding); houseDirector.constractHouse(); } }