Lock的使用、AQS原理分析、Condition的使用

mac2024-03-19  36

      jvm提供了关键字sychronized与volatile去实现线程安全。而java层面是基于juc(java.util.current)包去实现线程安全。

  Lock接口

      1、sychronized与lock的区别

           lock与sychronized都能达到相同的效果,保证线程的原子性,可见性,一致性。但是lock比sychronied更加灵活

           a.lock是jdk层面上的实现,sychronized是jvm 层面的关键字。

           b. lock.lock()与lock.unlock()可以主动获取锁释放锁,sychronized是被动的释放锁

                 sychronized 释放锁的时机:i、代码执行执行结束  ii、产生异常了  

          c.lock可以判断锁的状态,sychronized 是一个关键字,没法去判断锁的状态。

          d.lock可以指定公平锁和非公平锁,sychronized只能作为非公平锁

          e.lock可以有共享锁与排他锁,例如读写锁的实现。而sychronized是一个可重入的排他锁

public class RWLockDemo { //共享锁-在同一时刻可以有多个线程获得锁 在读多写少的情况下,性能好于排它锁 //读锁 写锁 (读多写少) //读锁--读锁 共享 读锁--写锁 不共享 写锁---写锁 不共享 static Map<String ,Object> cacheMap = new HashMap<>(); static ReentrantReadWriteLock readWriteLock = new ReentrantReadWriteLock(); static Lock read = readWriteLock.readLock(); //读锁 static Lock write = readWriteLock.writeLock(); //写锁 //缓存的更新和读取的时候 public static final Object get(String key){ read.lock(); //读锁 不会影响 其他的读操作 try{ return cacheMap.get(key); }finally { read.unlock(); } } public static final Object set(String key,Object value){ write.lock(); //写锁 当一个线程获取到写锁,在该线程释放锁之前,其他线程无法获取到锁(既包含读,写包含写) try{ return cacheMap.put(key,value); }finally { write.unlock(); } } }

    Lock的子类    ReentrantLock   Lock类的UML 图例

AbstractQueuedSynchronizer(AQS)

      aqs是一个FIFO队列

     aqs 提供了两种功能 :独占锁、共享锁

      Node 表示AQS链表的某个节点    类似于sychronized中的ObjectWaiter ,是AQS 的核心

      AQS 结构   橙色表示head的Node节点获取锁

AQS 释放锁   断开head 与next 执行的关联 将节点回收掉,若只有两个节点,head与tail就完全相同

CAS

 保证线程安全的前提下把我们的Node加入到AQS里面

private final boolean compareAndSetTail(Node expect, Node update) { return unsafe.compareAndSwapObject(this, tailOffset, expect, update); }

只有从内存中获取对象的值与预期值相同时,才会改变将this改变成update的值

参数说明:

       this:需要改变的对象

      headOffset: 调用unsafe.objectFieldOffset 通过反射获取对象的偏移量

      excpt: 预期值

     update :要替换的值

  unsafe 在sun包里面,可以理解为后门,unsafe中的大部分方法均为native的,表示对底层系统的操作。

ReentrantLock的lock与unlock调用过程

 

此处分析非公平锁的获取流程

final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); }

compareAndSetState, state = 0 表示无锁 ,state>0 表示有锁

       先使用case 去获取一次锁,如果能获取到锁,就把当前线程设置为exclusiveOwnerThread,表示独占(与synchronized中的_owner类似),否则执行acquire操作

public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); }

tryAcquire(int aquire)

protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); }

nonfairTryAcquire 方法

final boolean nonfairTryAcquire(int acquires) { final Thread current = Thread.currentThread(); //获取当前线程 int c = getState(); //获取锁的状态 if (c == 0) { //0 表示无所状态 if (compareAndSetState(0, acquires)) { //再通过cas去获取锁 setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { //同一个线程进来获取锁,表示重入 int nextc = c + acquires; if (nextc < 0) // overflow throw new Error("Maximum lock count exceeded"); setState(nextc); //设置状态值 return true; } return false; }

acquireQueued(addWaiter(Node.EXCLUSIVE), arg)

    addWaiter(Node.EXCLUSIVE)   将当前线程封装成独占状态的Node

private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // Try the fast path of enq; backup to full enq on failure Node pred = tail; if (pred != null) {//不为空 当前的队列里已经有同步的节点了 node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } enq(node); // 将当前的node加到队列里面 return node; }

// 将当前的node加到队列里面

private Node enq(final Node node) { for (;;) { //通过自旋转的方式, 将节点加入AQS 队列里 Node t = tail; if (t == null) { // Must initialize if (compareAndSetHead(new Node())) tail = head; } else { node.prev = t; if (compareAndSetTail(t, node)) { //此处使用caompareAndSet来保证线程的安全性 t.next = node; return t; } } } }

for(;;)生成的字节指令,要比while(true)生成的字节指令少,指令少能减少寄存器的存储

当两个线程 竞争 enq(node) 就会把队列改成这个样子

acquireQueued

final boolean acquireQueued(final Node node, int arg) { boolean failed = true; try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); //获得node的前一个节点 if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC failed = false; return interrupted; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } finally { if (failed) cancelAcquire(node); } }

当满足if (p == head && tryAcquire(arg))时

橙色表示已经释放锁的节点,被孤立,要删除掉的节点

shouldParkAfterFailedAcquire 获取锁失败后,判断线程是不是要挂起 private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int ws = pred.waitStatus; if (ws == Node.SIGNAL) /* * This node has already set status asking a release * to signal it, so it can safely park. */ return true; if (ws > 0) { /* * Predecessor was cancelled. Skip over predecessors and * indicate retry. */ do { node.prev = pred = pred.prev; } while (pred.waitStatus > 0); pred.next = node; } else { /* * waitStatus must be 0 or PROPAGATE. Indicate that we * need a signal, but don't park yet. Caller will need to * retry to make sure it cannot acquire before parking. */ compareAndSetWaitStatus(pred, ws, Node.SIGNAL); } return false; }

parkAndCheckInterrupt 挂起线程,并设置复位

private final boolean parkAndCheckInterrupt() { LockSupport.park(this); return Thread.interrupted(); } LockSupport.park(this); // LockSupport 主要有两个方法park 与 unpark 是unsafe 调用native 实现的的。类似于wait与notify

 释放锁的过程

unlock 过程  调用release   

public final boolean release(int arg) { if (tryRelease(arg)) { Node h = head; if (h != null && h.waitStatus != 0) unparkSuccessor(h); return true; } return false; }

tryRelease 方法

protected final boolean tryRelease(int releases) { int c = getState() - releases; if (Thread.currentThread() != getExclusiveOwnerThread()) //当前释放锁的线程没有持有锁 抛异常 throw new IllegalMonitorStateException(); boolean free = false; if (c == 0) { free = true; setExclusiveOwnerThread(null); } setState(c); return free; }

unparkSuccessor 方法

private void unparkSuccessor(Node node) { /* * If status is negative (i.e., possibly needing signal) try * to clear in anticipation of signalling. It is OK if this * fails or if status is changed by waiting thread. */ int ws = node.waitStatus; if (ws < 0) compareAndSetWaitStatus(node, ws, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Node s = node.next; if (s == null || s.waitStatus > 0) { s = null; for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } if (s != null) LockSupport.unpark(s.thread); }

        公平锁与非公平锁的区别,非公平锁比公平锁多了一个cas操作,非公平锁在lcok()方法时,第一步直接调用CAS去获取锁,这对已经排队的线程不公平。公平锁根据队列的顺序去获取lock.

非公平锁的实现

/** * Sync object for non-fair locks */ static final class NonfairSync extends Sync { private static final long serialVersionUID = 7316153563782823691L; /** * Performs lock. Try immediate barge, backing up to normal * acquire on failure. */ final void lock() { if (compareAndSetState(0, 1)) setExclusiveOwnerThread(Thread.currentThread()); else acquire(1); } protected final boolean tryAcquire(int acquires) { return nonfairTryAcquire(acquires); } }

公平锁的实现

/** * Sync object for fair locks */ static final class FairSync extends Sync { private static final long serialVersionUID = -3000897897090466540L; final void lock() { acquire(1); } /** * Fair version of tryAcquire. Don't grant access unless * recursive call or no waiters or is first. */ protected final boolean tryAcquire(int acquires) { final Thread current = Thread.currentThread(); int c = getState(); if (c == 0) { if (!hasQueuedPredecessors() && compareAndSetState(0, acquires)) { setExclusiveOwnerThread(current); return true; } } else if (current == getExclusiveOwnerThread()) { int nextc = c + acquires; if (nextc < 0) throw new Error("Maximum lock count exceeded"); setState(nextc); return true; } return false; } }

总结: Lock的核心就是AQS队列,CAS算法,LockSupport中的park与unpark方法。

Condition

        condition 是JUC里面提供的对锁的控制,condition的await()方法, 与condition的singinal()方法和Object中的wait()和notify()等价。

          Condition队列用来 存储调用await的线程。

       condition队列与AQS队列的转化和调用过程,当线程调用condiion.await()时封装该线程的Node节点会从AQS队列,加入到Condition队列中,当调用condition.signal()时,在Condition队列中的线程会重新回到AQS中。

并发编程总结:

 

 

 

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