思路:判断模型文件夹里文件后缀,通过AssetDatabase.LoadAssetAtPath加载后缀为*.mat的文件,类型为Material
[MenuItem("ArtBatch/批量处理贴图颜色")] static void DoSetTexture() { string[] selectedAssets = AssetDatabaseUtility.GetSelectedDeepAssets(); for (int i = 0; i < selectedAssets.Length; i++) { string path = selectedAssets[i]; bool isMat = path.EndsWith(".mat"); if (isMat) { Material mat = AssetDatabase.LoadAssetAtPath(path, typeof(Material)) as Material; if (mat != null) { Color c = new Color(); c.r = (float)140 / 255f; c.g = (float)140 / 255f; c.b = (float)140 / 255f; c.a = 1; mat.SetColor("_Color", c); mat.SetFloat("_FinalPower", 2); } } } }