教程地址(观看视频需翻墙):
https://learn.unity.com/project/c-survival-guide-quick-tips?language=en&courseId=5cf06bd1edbc2a58d7fc3209
1.键盘控制物体左右移动
public class PlayerMovement : MonoBehaviour { [SerializeField] //在属性窗口可以观察数值变化,也可修改数值 private float _speed; [SerializeField] private float _horizontalInput; void Update() { _horizontalInput = Input.GetAxis("Horizontal"); //获取键盘键入信息 transform.Translate(new Vector3(_horizontalInput, 0, 0) * _speed * Time.deltaTime); } }
2. 碰撞体应用,被Player碰撞后消失
被撞物体需要添加Trigger和Rigidbody
public class Collectable : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other.tag == "Player") //Player的Tag一定要设置成Player才行 { Destroy(this.gameObject); } } }
3. 暂停和启动游戏,按空格键暂停,按R键启动
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { Time.timeScale = 0; } if (Input.GetKeyDown(KeyCode.R)) { Time.timeScale = 1; } }