【Unity】问题记录"SetDestination" can only be called on an active agent that has been placed on a NavMesh

mac2024-05-08  7

问题:"SetDestination" can only be called on an active agent that has been placed on a NavMesh.

原因:导航NavMeshAgent组件所在物体距离Navmesh导航网格太远,'NavMeshAgent.SetDestination'设置导航目标点失败

解决:在设置导航目标点之前,可以用‘ NavMeshAgent.isOnNavMesh’判断,在返回值为Ture后再'NavMeshAgent.SetDestination',如果返回值为False,说明当前NavMeshAgent不在导航网格上,可用‘NavMeshAgent.Warp’纠正位置。

此外,还可以用‘NavMesh.SamplePosition’检测地图内某点是否在导航网格NavMesh内

public bool TestNavigation() { if (navMeshAgent.isOnNavMesh) { NavMeshHit navigationHit; if (NavMesh.SamplePosition(targetPosition, out navigationHit, 15, navMeshAgent.areaMask)) return navMeshAgent.SetDestination(navigationHit.position); return false; } else { return navMeshAgent.Warp(warpPosition); } }

 

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