用C语言实现三子棋游戏 为了使代码的逻辑清晰易懂,这里采用多文件形式。 由main.c game.h game.c三个文件组成。 main.c实现游戏的逻辑 game.h是函数的声明和头文件的声明 game.c是函数的实现
代码实现
game.h
#pragma once #include<stdio.h> #include<Windows.h> #include<time.h> #include<stdlib.h> #pragma warning(disable:4996) #define ROW 3 #define COL 3 void initBoard(char board[ROW][COL], int row, int col); void displayBoard(char board[ROW][COL], int row, int col); void playerMove(char board[ROW][COL], int row, int col); char isWin(char board[ROW][COL], int row, int col); void computerMove(char board[ROW][COL], int row, int col);main.c
#include"game.h" void Menu() { printf("#################################\n"); printf("#### 欢迎来到我的游戏厅! ####\n"); printf("#################################\n"); printf("#### 1.Play 0.EXIT ####\n"); printf("#################################\n"); printf("######### 请选择! ########\n"); } void game() { srand((unsigned long)time(NULL)); char judge = 0; char board[ROW][COL] = { 0 }; initBoard(board,ROW,COL); displayBoard(board,ROW,COL); do { playerMove(board, ROW, COL); displayBoard(board, ROW, COL); judge = isWin(board,ROW,COL); if (judge != 'C') { break; } computerMove(board, ROW, COL); displayBoard(board, ROW, COL); judge = isWin(board,ROW,COL); if (judge != 'C') { break; } } while (1); switch (judge) { case '*': printf("Congratulations! You are win!\n"); break; case '#': printf("Computer win !\n"); break; case 'T': printf("It ends in a draw !\n"); break; default: break; } } void test() { int input = 0; do{ Menu(); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("Bye Bye !\n"); break; default: printf("Enter error! Please try again!\n"); break; } } while (input); } int main() { test(); system("pause"); return 0; }game.c
#include"game.h" void initBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void displayBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { printf(" %c ",board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } } void playerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("Player Move:\n"); while (1) { printf(">"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x-1][y-1] == ' ') { board[x-1][y-1] = '*'; break; } else { printf("该位置被占用,请重新输入坐标\n"); } } else { printf("输入位置非法!请重新输入\n"); } } } int isFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } char isWin(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { if (board[i][1] == board[i][0] &&\ board[i][1] == board[i][2] &&\ board[i][1] != ' ') return board[i][1]; } for (j = 0; i < col; j++) { if (board[0][j] == board[1][j] &&\ board[1][j] == board[2][j] &&\ board[0][j] != ' ') return board[0][j]; } if (board[0][0] == board[1][1] &&\ board[1][1] == board[2][2] &&\ board[1][1] != ' ') return board[1][1]; if (board[0][2] == board[1][1] && \ board[1][1] == board[2][0] && \ board[1][1] != ' ') return board[1][1]; if (isFull(board, ROW, COL)) return 'T'; return 'C'; } void computerMove(char board[ROW][COL], int row, int col) { printf("Computer Move:\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }