#include<iostream>
#include<vector>
#include<algorithm>
#include<string>
#include<stack>
#include<cstring>
#include<set>
#include<iterator>
#include<list>
#include<deque>
#include<queue>
#include<map>
#include<cmath>
#include<sstream>
#include<cstdio>
#include<ctime>
#include<iomanip>
//#include<unordered_set>
using namespace std;
#define lowbit(x) x&(-x)
typedef long long ll;
typedef pair<int, int> P;
const int N = 2.5e4 + 10;
const int M = 1.5e5 + 10;
const int inf = 0x3f3f3f3f;
const ll INF = 0x3f3f3f3f3f3f3f3f;
const int mod = 1e9 + 7;
int tot = 0;
int dist[N], bel[N];
int head[N], ver[M], edge[M], Next[M], deg[N];
vector<int> block[N];
void addedge(int x, int y, int z)
{
ver[++tot] = y, edge[tot] = z, Next[tot] = head[x], head[x] = tot;
}
int cnt = 0;
void dfs(int s)
{
block[cnt].push_back(s);
bel[s] = cnt;
for (int i = head[s]; i; i = Next[i])
{
if (!bel[ver[i]])
{
dfs(ver[i]);
}
}
}
queue<int> q;
priority_queue<P,vector<P>, greater<P> > que;
int main()
{
ios::sync_with_stdio(false);
cin.tie(0), cout.tie(0);
memset(dist, 0x7f, sizeof(dist));
int t, r, p, s;
cin >> t >> r >> p >> s;
while (r--)
{
int x, y, z;
cin >> x >> y >> z;
addedge(x, y, z);
addedge(y, x, z);
}
for (int i = 1; i <= t; i++)
{
if (!bel[i])
{
cnt++;
dfs(i);
}
}
while (p--)
{
int x, y, z;
cin >> x >> y >> z;
addedge(x, y, z);
deg[bel[y]]++;
}
dist[s] = 0;
for (int i = 1; i <= cnt; i++)
{
if (deg[i] == 0)
q.push(i);
}
while (!q.empty())
{
int t = q.front();
q.pop();
for (int i = 0; i < block[t].size(); i++)
que.push(P(dist[block[t][i]], block[t][i]));
while (!que.empty())
{
P p = que.top();
int u = p.second;
que.pop();
if (dist[u] < p.first)
continue;
for (int i = head[u]; i; i = Next[i])
{
int v = ver[i];
if (dist[v] > dist[u] + edge[i])
{
dist[v] = dist[u] + edge[i];
if (bel[u] == bel[v])
{
que.push(P(dist[v], v));
}
}
if(bel[v] != bel[u])
{
deg[bel[v]]--;
if (deg[bel[v]] == 0)
{
q.push(bel[v]);
}
}
}
}
}
for (int i = 1; i <= t; i++)
{
if (dist[i] > inf)
{
cout << "NO PATH\n";
}
else
{
cout << dist[i] << "\n";
}
}
return 0;
}