using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Vuforia
{
public class CameraSetting : MonoBehaviour
{
// Use this for initialization
void Start()
{
var vuforia = VuforiaARController.Instance;//
vuforia.RegisterVuforiaStartedCallback(OnVuforiaStarted);//程序启动时执行方法,在()里填void方法
vuforia.RegisterOnPauseCallback(OnPaused);//在程序结束时执行方法
}
// Update is called once per frame
void Update()
{
}
private void OnVuforiaStarted()
{
CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO);//自动聚焦
}
private void OnPaused(bool isPaused)
{
}
public void OnFocusModeClick()
{
CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_TRIGGERAUTO);//按键聚焦
}
}
}