快速拓展随机树路径规划(RRT)基本方法: 1.创建节点类,属性有xy坐标值和父节点; 2.将起点加入节点列表中; 3.在地图中随机产生一个点, 遍历节点列表中每个节点,计算与该随机点的距离, 找到与该随机节点a距离最短的节点b, 计算两节点的方向夹角 以节点b(列表中的节点)为起点,沿夹角方向生长单位长度,并在终点生成一个新节点 将该节点加入节点列表中 if 新节点距离终点距离小于给定值,将终点加入节点列表,路径找到 else 重复上述循环遍历
下面是引用别人的python代码:
import numpy as np import matplotlib.pyplot as plt import random import math import copy show_animation = True class Node(object): """ RRT Node """ def __init__(self, x, y): self.x = x self.y = y self.parent = None class RRT(object): """ Class for RRT Planning """ def __init__(self, start, goal, obstacle_list, rand_area): """ Setting Parameter start:Start Position [x,y] goal:Goal Position [x,y] obstacleList:obstacle Positions [[x,y,size],...] randArea:random sampling Area [min,max] """ self.start = Node(start[0], start[1]) self.end = Node(goal[0], goal[1]) self.min_rand = rand_area[0] self.max_rand = rand_area[1] self.expandDis = 1.0 self.goalSampleRate = 0.05 # 选择终点的概率是0.05 self.maxIter = 500 self.obstacleList = obstacle_list self.nodeList = [self.start] def random_node(self): node_x = random.uniform(self.min_rand, self.max_rand) node_y = random.uniform(self.min_rand, self.max_rand) node = [node_x, node_y] return node def get_nearest_list_index(self,node_list, rnd): """ :param node_list: :param rnd: :return: """ d_list = [(node.x - rnd[0]) ** 2 + (node.y - rnd[1]) ** 2 for node in node_list] min_index = d_list.index(min(d_list)) return min_index def collision_check(self,new_node, obstacle_list): a = 1 for (ox, oy, size) in obstacle_list: dx = ox - new_node.x dy = oy - new_node.y d = math.sqrt(dx * dx + dy * dy) if d <= size: a = 0 # collision return a # safe def planning(self): """ Path planning animation: flag for animation on or off """ while True: # Random Sampling if random.random() > self.goalSampleRate: rnd = self.random_node() else: rnd = [self.end.x, self.end.y] # Find nearest node min_index = self.get_nearest_list_index(self.nodeList, rnd) # print(min_index) # expand tree nearest_node = self.nodeList[min_index] # 返回弧度制 theta = math.atan2(rnd[1] - nearest_node.y, rnd[0] - nearest_node.x) new_node = copy.deepcopy(nearest_node) new_node.x += self.expandDis * math.cos(theta) new_node.y += self.expandDis * math.sin(theta) new_node.parent = min_index if not self.collision_check(new_node, self.obstacleList): continue self.nodeList.append(new_node) # check goal dx = new_node.x - self.end.x dy = new_node.y - self.end.y d = math.sqrt(dx * dx + dy * dy) if d <= self.expandDis: print("Goal!!") break if True: self.draw_graph(rnd) path = [[self.end.x, self.end.y]] last_index = len(self.nodeList) - 1 while self.nodeList[last_index].parent is not None: node = self.nodeList[last_index] path.append([node.x, node.y]) last_index = node.parent path.append([self.start.x, self.start.y]) return path def draw_graph(self, rnd=None): """ Draw Graph """ print('aaa') plt.clf() if rnd is not None: plt.plot(rnd[0], rnd[1], "^g") for node in self.nodeList: if node.parent is not None: plt.plot([node.x, self.nodeList[node.parent].x], [ node.y, self.nodeList[node.parent].y], "-g") for (ox, oy, size) in self.obstacleList: plt.plot(ox, oy, "sk", ms=10*size) plt.plot(self.start.x, self.start.y, "^r") plt.plot(self.end.x, self.end.y, "^b") plt.axis([self.min_rand, self.max_rand, self.min_rand, self.max_rand]) plt.grid(True) plt.pause(0.01) def draw_static(self, path): plt.clf() for node in self.nodeList: if node.parent is not None: plt.plot([node.x, self.nodeList[node.parent].x], [ node.y, self.nodeList[node.parent].y], "-g") for (ox, oy, size) in self.obstacleList: plt.plot(ox, oy, "sk", ms=10*size) plt.plot(self.start.x, self.start.y, "^r") plt.plot(self.end.x, self.end.y, "^b") plt.axis([self.min_rand, self.max_rand, self.min_rand, self.max_rand]) plt.plot([data[0] for data in path], [data[1] for data in path], '-r') plt.grid(True) plt.show() def main(): print("start RRT path planning") obstacle_list = [ (5, 1, 2), (3, 6, 3), (3, 8, 2), (3, 5, 2), (6, 5, 2)] # Set Initial parameters rrt = RRT(start=[0, 0], goal=[8, 9], rand_area=[-2, 10], obstacle_list=obstacle_list) path = rrt.planning() print(path) # Draw final path if show_animation: plt.close() rrt.draw_static(path) if __name__ == '__main__': main()对程序进行分步说明:
class Node(object): def __init__(self, x, y): self.x = x self.y = y self.parent = None创建节点类,属性有xy坐标值和父节点;
class RRT(object): """ Class for RRT Planning """ def __init__(self, start, goal, obstacle_list, rand_area): """ Setting Parameter start:Start Position [x,y] goal:Goal Position [x,y] obstacleList:obstacle Positions [[x,y,size],...] randArea:random sampling Area [min,max] """ self.start = Node(start[0], start[1]) self.end = Node(goal[0], goal[1]) self.min_rand = rand_area[0] self.max_rand = rand_area[1] self.expandDis = 1.0 self.goalSampleRate = 0.05 # 选择终点的概率是0.05 self.maxIter = 500 self.obstacleList = obstacle_list self.nodeList = [self.start]定义RRT类的初始属性,
def random_node(self): node_x = random.uniform(self.min_rand, self.max_rand) node_y = random.uniform(self.min_rand, self.max_rand) node = [node_x, node_y] return node在0-1内产生一个随机的节点坐标
def get_nearest_list_index(self,node_list, rnd): """ :param node_list: :param rnd: :return: """ d_list = [(node.x - rnd[0]) ** 2 + (node.y - rnd[1]) ** 2 for node in node_list] min_index = d_list.index(min(d_list)) return min_index遍历nodelist每个点,找到距离随机点最近的节点,返回节点在该列表中的指针
def collision_check(self,new_node, obstacle_list): a = 1 for (ox, oy, size) in obstacle_list: dx = ox - new_node.x dy = oy - new_node.y d = math.sqrt(dx * dx + dy * dy) if d <= size: a = 0 # collision return a # safe检测新节点是否在障碍区域内
def planning(self): """ Path planning animation: flag for animation on or off """ while True: # Random Sampling if random.random() > self.goalSampleRate: rnd = self.random_node() else: rnd = [self.end.x, self.end.y]设置随机点有goalSampleRate = 0.05概率选到终点
min_index = self.get_nearest_list_index(self.nodeList, rnd) # print(min_index) # expand tree nearest_node = self.nodeList[min_index] # 返回弧度制 theta = math.atan2(rnd[1] - nearest_node.y, rnd[0] - nearest_node.x) new_node = copy.deepcopy(nearest_node) new_node.x += self.expandDis * math.cos(theta) new_node.y += self.expandDis * math.sin(theta) new_node.parent = min_index if not self.collision_check(new_node, self.obstacleList): continue self.nodeList.append(new_node) # check goal dx = new_node.x - self.end.x dy = new_node.y - self.end.y d = math.sqrt(dx * dx + dy * dy) if d <= self.expandDis: print("Goal!!") break if True: self.draw_graph(rnd)找到与该随机节点a距离最短的节点b, 计算两节点的方向夹角 以节点b(列表中的节点)为起点,沿夹角方向生长单位长度,并在终点生成一个新节点 将该节点加入节点列表中 新节点距离终点距离小于给定值,将终点加入节点列表,路径找到
path = [[self.end.x, self.end.y]] last_index = len(self.nodeList) - 1 while self.nodeList[last_index].parent is not None: node = self.nodeList[last_index] path.append([node.x, node.y]) last_index = node.parent path.append([self.start.x, self.start.y]) return pathlast_index为节点列表中除终点以外最后一个点的指针, 如果除终点以外最后一个点的父节点不是None: path列表加入这个节点,再将指针指向其父节点,其父节点的父节点还不为None,则继续循环。 最后返回path列表就为起点到终点的路径
def draw_graph(self, rnd=None): """ Draw Graph """ print('aaa') plt.clf() if rnd is not None: plt.plot(rnd[0], rnd[1], "^g") for node in self.nodeList: if node.parent is not None: plt.plot([node.x, self.nodeList[node.parent].x], [ node.y, self.nodeList[node.parent].y], "-g") for (ox, oy, size) in self.obstacleList: plt.plot(ox, oy, "sk", ms=10*size) plt.plot(self.start.x, self.start.y, "^r") plt.plot(self.end.x, self.end.y, "^b") plt.axis([self.min_rand, self.max_rand, self.min_rand, self.max_rand]) plt.grid(True) plt.pause(0.01) def draw_static(self, path): plt.clf() for node in self.nodeList: if node.parent is not None: plt.plot([node.x, self.nodeList[node.parent].x], [ node.y, self.nodeList[node.parent].y], "-g") for (ox, oy, size) in self.obstacleList: plt.plot(ox, oy, "sk", ms=10*size) plt.plot(self.start.x, self.start.y, "^r") plt.plot(self.end.x, self.end.y, "^b") plt.axis([self.min_rand, self.max_rand, self.min_rand, self.max_rand]) plt.plot([data[0] for data in path], [data[1] for data in path], '-r') plt.grid(True) plt.show()画图,不解释
def main(): print("start RRT path planning") obstacle_list = [ (5, 1, 2), (3, 6, 3), (3, 8, 2), (3, 5, 2), (6, 5, 2)] # Set Initial parameters rrt = RRT(start=[0, 0], goal=[8, 9], rand_area=[-2, 10], obstacle_list=obstacle_list) path = rrt.planning() print(path) # Draw final path if show_animation: plt.close() rrt.draw_static(path) if __name__ == '__main__': main()主函数
程序循行效果如下图:
