总结
public partial class Exporter { [MenuItem("QFramework/Framework/Editor/生成文件名", false, 1)] private static void ClickGeneratePackageName() { Debug.Log(GenerateUnityPackageName()); } [MenuItem("QFramework/Framework/Editor/导出unityPackage", false, 2)] private static void MenuClicked() { EditorUtil.ExportPackage("Assets/QFramework", GenerateUnityPackageName() + ".unitypackage"); EditorUtil.OpenInFolder(Path.Combine(Application.dataPath, "../")); } //---------------------生成文件名-------------------------- public static string GenerateUnityPackageName() { return "QFramework_" + DateTime.Now.ToString("yyyyMMdd_HHmm"); } } public partial class EditorUtil { #if UNITY_EDITOR //导出包 public static void ExportPackage(string assetPathName, string fileName) { AssetDatabase.ExportPackage(assetPathName, fileName, ExportPackageOptions.Recurse); } //打开文件夹 public static void OpenInFolder(string folderPath) { Application.OpenURL("file:///" + folderPath); } //复用MenuItem public static void CallMenuItem(string menuPath) { EditorApplication.ExecuteMenuItem(menuPath); } #endif }