//Vector3 pos;
public float speed =
0.25f;
// Use this for initialization
void Start () {
// pos = transform.position;
}
// Update is called once per frame
void Update () {
float move = Time.time *
speed;
GetComponent<MeshRenderer>().material.mainTextureOffset =
new Vector2(
0,move);//材质移动
//print(Time.time);
//float t= Mathf.Repeat(Time.time*speed,30);
//transform.position = pos + t * Vector3.back;
}
转载于:https://www.cnblogs.com/PlsLxl/p/9602810.html