移动方式

mac2022-06-30  26

//Vector3 pos; public float speed = 0.25f; // Use this for initialization void Start () { // pos = transform.position; } // Update is called once per frame void Update () { float move = Time.time * speed; GetComponent<MeshRenderer>().material.mainTextureOffset = new Vector2(0,move);//材质移动 //print(Time.time); //float t= Mathf.Repeat(Time.time*speed,30); //transform.position = pos + t * Vector3.back; }

 

转载于:https://www.cnblogs.com/PlsLxl/p/9602810.html

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