using UnityEngine;
using UnityEditor;
using System.IO;
using System;
public class jiexi  {//第一种解析方法,
    [MenuItem("Tool/jiexi")]
    static void Creat()
    {
        string path = Application.dataPath + 
"/jsondata.json";
        if (!
File.Exists(path))//判断路径是否存在
        {
            return;
        }
        string s =
 File.ReadAllText(path);
        objxl ox = JsonUtility.FromJson<objxl>
(s);//从json文件中解析
        for (
int i = 
0; i < ox.list.Count; i++
)
        {
            GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(
typeof(PrimitiveType), ox.list[i].name));//字符串转枚举
            ob.transform.position =
 ox.list[i].pos;
            ob.transform.eulerAngles =
 ox.list[i].rot;
            ob.transform.localScale =
 ox.list[i].sc;
        }
    }
} 
  
  
  using UnityEngine;
using System;
using System.IO;
public class jiexi2 : MonoBehaviour {
    // Use this for initialization
    void Start () {
        string path = Application.dataPath + 
"/jsondata.json";
        if (!
File.Exists(path))
        {
            return;
        }
        string s =
 File.ReadAllText(path);
        objxl ox = JsonUtility.FromJson<objxl>
(s);
        for (
int i = 
0; i < ox.list.Count; i++
)
        {
            GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(
typeof(PrimitiveType), ox.list[i].name));
//字符串转枚举
            ob.transform.position =
 ox.list[i].pos;
            ob.transform.eulerAngles =
 ox.list[i].rot;
            ob.transform.localScale =
 ox.list[i].sc;
        }
    } 
  
  
  [System.Serializable]
public class objxl  {
//用list来存对象信息
    public List<objinfo> list = 
new List<objinfo>
();
    
} 
  
  
  [System.Serializable]
public class objinfo
//对象信息
{
    public Vector3 pos;
    public Vector3 rot;
    public Vector3 sc;
    public string name;
} 
  
  
 
 
转载于:https://www.cnblogs.com/PlsLxl/p/9683241.html
                
        
 
相关资源:unity 3D读取文件(excel和json)