using UnityEngine;
using UnityEditor;
using System.IO;
using System;
public class jiexi {//第一种解析方法,
[MenuItem("Tool/jiexi")]
static void Creat()
{
string path = Application.dataPath +
"/jsondata.json";
if (!
File.Exists(path))//判断路径是否存在
{
return;
}
string s =
File.ReadAllText(path);
objxl ox = JsonUtility.FromJson<objxl>
(s);//从json文件中解析
for (
int i =
0; i < ox.list.Count; i++
)
{
GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(
typeof(PrimitiveType), ox.list[i].name));//字符串转枚举
ob.transform.position =
ox.list[i].pos;
ob.transform.eulerAngles =
ox.list[i].rot;
ob.transform.localScale =
ox.list[i].sc;
}
}
}
using UnityEngine;
using System;
using System.IO;
public class jiexi2 : MonoBehaviour {
// Use this for initialization
void Start () {
string path = Application.dataPath +
"/jsondata.json";
if (!
File.Exists(path))
{
return;
}
string s =
File.ReadAllText(path);
objxl ox = JsonUtility.FromJson<objxl>
(s);
for (
int i =
0; i < ox.list.Count; i++
)
{
GameObject ob = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(
typeof(PrimitiveType), ox.list[i].name));
//字符串转枚举
ob.transform.position =
ox.list[i].pos;
ob.transform.eulerAngles =
ox.list[i].rot;
ob.transform.localScale =
ox.list[i].sc;
}
}
[System.Serializable]
public class objxl {
//用list来存对象信息
public List<objinfo> list =
new List<objinfo>
();
}
[System.Serializable]
public class objinfo
//对象信息
{
public Vector3 pos;
public Vector3 rot;
public Vector3 sc;
public string name;
}
转载于:https://www.cnblogs.com/PlsLxl/p/9683241.html
相关资源:unity 3D读取文件(excel和json)