using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleAppEF
{
class Program
{
static void Main(
string[] args)
{
testEntities context =
new testEntities();
//添加实体
//t_user t = new t_user();
//t.username = "test";
//t.times = DateTime.Now;
////添加user数据
//context.Entry(t).State = System.Data.EntityState.Added;
//删除实体
//t_user user = new t_user();
//user.id = 6;
//数据entity数据
//context.Entry(user).State = System.Data.EntityState.Deleted;
//修改实体
//t_user user = new t_user();
//user.id = 5;
//user.username = "ssss";
//context.Entry(user).State = System.Data.EntityState.Modified;
//联合插入实体
UserInfo user =
new UserInfo();
user.username =
"123456";
user.times =
DateTime.Now;
context.Entry(user).State =
System.Data.EntityState.Added;
OrderInfo order =
new OrderInfo();
order.orderName =
"orderName";
//外键插入
order.UserInfo =
user;
context.Entry(order).State =
System.Data.EntityState.Added;
context.SaveChanges();
}
}
}
转载于:https://www.cnblogs.com/zoro-zero/p/4063662.html
相关资源:EasyUI数据操作(CRUD)
转载请注明原文地址: https://mac.8miu.com/read-63507.html