画布

mac2022-06-30  25

# HTML 5# ### 2015-9-9知识点总结 ### ##画布:## <p>一个页面可以有多个画布</p>     <canvas id="cs" width="1000" height="800"></canvas>     //不能用margin:auto设置左右居中     <script>         var cs=document.getElementById("cs");         var context=cs.getContext();  //获取画笔;         context.fillStyle = "red";  //设置填充色         context.strokeStyle = "blue";  //设置填充边框颜色         context.lineWidth = 2;  //设置线条的宽度                  function drawShadow(){}             context.shadowBlur = 15;  //设置阴影模糊级别                context.shadowColor = "black";  //绘制有阴影的颜色         }         drawShadow();         //绘制有渐变的图形         var linearGradient = context.createLinearGradient(10,10,110,10);         linearGradient.addColorStop(0,"white");         linearGradient.addColorStop(0.5,"red");         linearGradient.addColorStop(1,"white");         context.fillStyle = linearGradient;         //绘制矩形          context.fillRect(10,10,100,50);  //绘制“被填充”的矩形         context.strokeRect(120,10,100,50); //绘制矩形(无填充)         context.fillStyle = "red";        //绘制“被填充”的矩形颜色         context.rect(230,10,100,50); //绘制矩形         context.fill();         context.stroke();         function drawArc(num){ //绘制圆形             context.fillStyle = "rgba(255,0,0,0.5)";             context.beginPath();  //重置路径,开始新的路径             context.arc(100+num*100,150,50,0,2*Math.PI); //绘制圆形             context.fill();  //填充                         context.stroke(); //绘制已定义的路径         }              function drawLine(){//绘制路径             context.save();               context.scale(1.5,1.5);  //缩放当前绘图至更大或更小             context.beginPath();  //起始一条路径,或重置当前路径             context.strokeStyle = "green" //绘制矩形(无填充)颜色             context.moveTo(200,250); //起始位置             context.lineTo(150,300);  //线条路劲             context.lineTo(250,300);             context.closePath();   //创建从当前点回到起始点的路径             context.restore(); //重置所有的设置         }         drawLine();         function drawBezier(){ //创建贝塞尔曲线             context.strokeStyle = "black";             context.beginPath();             context.moveTo(200,100);             context.quadraticCurveTo(450,250,200,550); //创建二次贝塞尔曲线             context.bezierCurveTo(450,150,150,350,200,550); //创建三次方贝塞尔曲线             context.stroke();         }                  function drawImage(){  //向画布上绘制图像、画布或视频             img1.onload = function(){                 var x = 1;                 setInterval(function(){                    console.log(1);                     context.save();                     context.translate(725,225); //设置画布上的 (0,0) 位置                     context.rotate(Math.PI/180*x); //设置旋转角度                     //绘制图片                     context.drawImage(img1,-125,-125,250,250); //在画布上定位图像                     context.restore();                     x++;                 },10)  //没1/100秒旋转 pi/180的角度             }         }         drawImage();     </script>

转载于:https://www.cnblogs.com/lily-w/p/4805422.html

相关资源:HTML5画布时钟
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