http://www.qumake.com/articles/2011/04/18/1303094833690.html
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在Substance6之前, skin 有一个withWatermark 方法来设置皮肤水印。
try{ SubstanceImageWatermark watermark = new SubstanceImageWatermark(this.getClass().getResourceAsStream("watermark.jpg")); SubstanceImageWatermark.setKind(ImageWatermarkKind.SCREEN_CENTER_SCALE); SubstanceSkin skin = new BusinessBlackSteelSkin().withWatermark(watermark); //初始化有水印地皮肤 UIManager.setLookAndFeel(new SubstanceSaharaLookAndFeel()); SubstanceLookAndFeel.setSkin(skin); //配置皮肤 }catch(UnsupportedLookAndFeelException ex) { ex.printStackTrace(); }
在Substance 6中这个方法没有了,看到很多人都在问Substance 6中怎么设置水印,所以写一下。其实, Substance 中官方带的例子很详细,里面都有哦。
1。首先要继承substance 中的skin, 加入自己的watermark.
class MySkin extends org.pushingpixels.substance.api.skin.BusinessBlackSteelSkin{ public MySkin(){ super(); SubstanceImageWatermark imageWatermark = new SubstanceImageWatermark(this.getClass().getResourceAsStream("/ICON-INF/watermark.jpg")); imageWatermark.setOpacity(0.7f); imageWatermark.setKind(ImageWatermarkKind.APP_ANCHOR); this.watermark = imageWatermark; }}
2.然后给要水印效果的组件的设置属性。
mainFrame.getRootPane().putClientProperty(SubstanceLookAndFeel.WATERMARK_VISIBLE, true);
3.最后就是设置皮肤了。
SubstanceLookAndFeel.setSkin(new MySkin);
转载于:https://www.cnblogs.com/cuizhf/p/5893636.html
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